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At this link (https://www.fsdeveloper.com/forum/threa ... ng.433181/) there is a spreadsheet by Holger Sandemann showing mappings of land class names to texture file groups. Rows 7 and 8 on the "Region B" tab show that land class values 5 and 6 (Deciduous Broadleaf Forest and Evergreen Broadleaf Forests) are both mapped to the texture group with prefix "028b".
Q1. Is this mapping contained in lclookup.bgl located in "C:\Program Files\Lockheed Martin\Prepar3D v5\Scenery\BASE\Scenery"
Q2. Is it possible to edit lclookup.bgl?
Note: I'm not particularly looking to make that change. I'm interested in whether it's possible in general to remap land class values to texture file groups, and if so, how one goes about doing it.
I asked on the P3D forums but no luck as yet.
Q1. Is this mapping contained in lclookup.bgl located in "C:\Program Files\Lockheed Martin\Prepar3D v5\Scenery\BASE\Scenery"
Q2. Is it possible to edit lclookup.bgl?
Note: I'm not particularly looking to make that change. I'm interested in whether it's possible in general to remap land class values to texture file groups, and if so, how one goes about doing it.
I asked on the P3D forums but no luck as yet.