Assuming you have not changed the total number of pixel rows and columns of the aerial imagery
BMP file, and that
GIMP is configured to Export a '"
Windows BMP image" file format when changes are made to any derived
copies of that original "base"
BMP file output by SBuilderX, one must see what errors are generated when FS SDK Resample attempts to compile a BGL.
This can be done by opening a Windows
CMD mode task session, and manually starting a compilation of your project "
Photo01.INF" file via a copy of FSX SDK Resample placed inside:
[SBuilderX install path]\Tools\Work\ sub-folder
...so that you can see any error messages generated by FSX SDK Resample in that
CMD mode task session window.
[
EDITED]
Alternatively you can make a
CMD mode 'batch' file in
ex: Windows NotePad saved with a
*.BAT file extension, then 'run' it by double-clicking it in Windows explorer ...as discussed in this thread:
http://www.fsdeveloper.com/forum/threads/setting-up-sbuilderx-on-fsx-steam.439636/page-2#post-768361
[
END_EDIT]
I suggest following the example work-flow using GIMP in:
https://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX
FYI:
SBuilderX creates a 1-piece
BMP and a matching
TXT Geo-referencing 'world' file when one performs these steps:
1.) SBuilderX Menu > File > Add Map > From Background ...
2.) Select desired aerial imagery area, then download all tiles as directed in "Add Map From Background" dialog
3.) Select desired aerial imagery area from resulting aerial imagery Background displayed in SBuilderX work-space
4.) SBuilderX Menu > File > BGL Compile ... <
DO NOT 'click' [
Compile] button >
5.) SBuilderX pre-assembles a 1-piece aerial imagery L*
.BMP and a matching L*.
TXT Geo-referencing '
world' file in:
[SBuilderX install path]\Tools\Work\ sub-folder
...
without having actually compiled a BGL.
That "base"
BMP is the source for all derived
copies of your selected aerial imagery tile area to be used for Water & Blend masks, seasonal imagery etc..
NOTE: Pixel dimensions
and file names must match all definitions
SBuilderX writes into a "
Photo01.INF" file created during a
completed BGL compile to:
[SBuilderX install path]\Tools\Work\ sub-folder
Alternatively one may copy all the above cited output files into a separate project sub-folder, edit the source and
*.INF files, then compile manually.
Hope this helps with the learning process for working with files derived from the SBuilderX aerial imagery tile down-loader.
GaryGB