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I'm in the process of learning scenery design techniques for FS-X and right now I am trying to modify existing shoreline at an island.
I'm thinking about using FS-X KML. From what I have read so far I believe that I should first examine the default hyrdro polys in TMF Viewer to see how big of an area I will have to exclude.
First problem is that I can't find the correct hyrdro BGL with the way they name them in FS-X now.
Second, do I exclude the whole area, then trace the island in google earth and make a poly?
I don't want the mesh to disappear, of course, so I am not sure if that would work.
Could someone send me in the right direction for this one?
Thanks,
Kobbe
I'm thinking about using FS-X KML. From what I have read so far I believe that I should first examine the default hyrdro polys in TMF Viewer to see how big of an area I will have to exclude.
First problem is that I can't find the correct hyrdro BGL with the way they name them in FS-X now.
Second, do I exclude the whole area, then trace the island in google earth and make a poly?
I don't want the mesh to disappear, of course, so I am not sure if that would work.
Could someone send me in the right direction for this one?
Thanks,
Kobbe

