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I have realized that for a given effect file it appears much smaller in P3D. Specifically I am working with the Nav/Beacon/Strobe type effects. I currently run FSXA and P3D 3.1, and in the course of experimenting with the P3D scale parameters I can get a light to look good...but if I pan back from the plane the effect scales oddly and starts to look too big.
In the interest of commonality between the sim platforms I am currently toying with using modeled parts that have a lightmap texture that is always visible. One benefit would be elimination of the "drifting" that is common with the standard method.
Thoughts?
In the interest of commonality between the sim platforms I am currently toying with using modeled parts that have a lightmap texture that is always visible. One benefit would be elimination of the "drifting" that is common with the standard method.
Thoughts?


