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Effect attachpoints offset in compiled library

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258
Country
us-california
Working with 2.0.0.7 I created a light as follows:

Guid to Call=d4cf67e24c33558234062aab00390422
Guid to Attach=f7589b314f1f44c2c5ca0eaf797623a7
Light Only=False
All in One=False
Use Effect=*
No. Bulbs=1
Strobe Firing Sequence=0
Total Strobe Flashes=8
Strobe Seed=0
Color_Front=Split-Red
Slope (deg.)=0
Base Model Name=Omni
Kill Shadow=False

In the sim I don't see the effect displayed:

no_effect.png


I opened the library BGL and it seems the attachpoint is far offset from the model. I'm attaching pics of the model in MCX before and after I added a correction of +100 (on the y-axis I think) in the attached object editor.
Before: displaced_attpt.png
After: corrected_attpt.PNG

Library folder is also attached.

Thanks,
Barry
 

Attachments

The problem is that FSX does not support nesting of attachpoints, i.e. attachpoints attached to attachpoints. I thought that in Version 2, I had suppressed the use of effects (v.s. BGL_LIGHTs) which constitute nesting of attachpoints. Turns out, all I had suppressed was using effects generally to replace BGL_LIGHTS.

This limitation is not a big-deal, however since, when you use FS9 models for FSX, the light is processed with BGL_LIGHTS which are automatically converted to equivalent effects by FSX.

In the next release, I will also ignore the specification for an effect on individual models. In the meantime, just change Effect to BGL_LIGHT.

Incidentally, the "before" screenshot shows the attachpoint at 0,0,0. Whats wrong with that?

Don
 
Incidentally, the "before" screenshot shows the attachpoint at 0,0,0. Whats wrong with that?

I don't know whether it's wrong, but it seemed odd that adding 100 to the Y coordinate seemed to put the attpt in the correct spot at the center of the light lens. I guess that has to do with this nesting of attachpoints.

I'll do some more experimenting. At some point (maybe with 2.0.0.6) I had the lights looking really good but that was before the UV issue fix.

Thanks,
Barry
 
No mystery. You can't turn effects on and off. So, the way I chose to turn effects off was to position them 100m underground - that was before I realized you couldn't use effects in FSX with FS9 models.

Don
 
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