• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Effect & distance, strange...

Messages
3
Country
france
Hello gentlemn,
To follow my first post about effects and Zsu23 gmax creation
http://www.fsdeveloper.com/forum/showthread.php?t=88405

I've added my dust effect (thx robystar:)
There's a (new) problem now.
Effect appears like a flashing light at night when I'm away.
Closer to the object and effect, everything returns normal

I give you, one more time, my new sim.cfg (with the [Lights] section added. Maybe numers I've chosen was incorrect. To speack clearly, I don't know what's numbers work, so confused...)

Effect at night when I'm away
viewer.php
[/url][/IMG]

Effect at night when I'm closer
[URL=http://www.hostingpics.net/viewer.php?id=8077492011911139457384.png][/URL]

Effect at day
[URL=http://www.hostingpics.net/viewer.php?id=123139201191113945738.png][/URL]


My own sim.cfg with new Light section
[fltsim.0]
title=ZSU23
model=
texture=

[fltsim.1]
title=ZSU23_des
model=
texture=

[Lights]
light.0 = 1, 9.5, 3.1, 3.0, fx_wake
light.1 = 1, 9.5, -3.1, 3.0, fx_spray
light.2 = 2, -9.3, 3.2, 3.2, fx_War_PoussiereTank
light.3 = 2, -9.3, -3.2, 3.2, fx_engstrt_cub


[General]
category=GroundVehicle

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_War_PoussiereTank
startup=fx_engstrt_cub

[contact_points]
static_cg_height = 0.8 //feet, altitude of CG when at rest on the ground
static_compression = 0.5 //Static compression of ground reaction spring
damping_ratio = 0.8 //Damping ratio of ground reaction


[DesignSpecs]
max_speed_mph = 95
acceleration_constants = 0.6, 0.4 //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 2.0, 1.5 //Time constant (effects responsiveness), and max G acceleration

Could you help me please?:rolleyes:
 
Back
Top