Hello gentlemn,
To follow my first post about effects and Zsu23 gmax creation
http://www.fsdeveloper.com/forum/showthread.php?t=88405
I've added my dust effect (thx robystar
There's a (new) problem now.
Effect appears like a flashing light at night when I'm away.
Closer to the object and effect, everything returns normal
I give you, one more time, my new sim.cfg (with the [Lights] section added. Maybe numers I've chosen was incorrect. To speack clearly, I don't know what's numbers work, so confused...)
Effect at night when I'm away
[/url][/IMG]
Effect at night when I'm closer
[URL=http://www.hostingpics.net/viewer.php?id=8077492011911139457384.png]
[/URL]
Effect at day
[URL=http://www.hostingpics.net/viewer.php?id=123139201191113945738.png]
[/URL]
My own sim.cfg with new Light section
[fltsim.0]
title=ZSU23
model=
texture=
[fltsim.1]
title=ZSU23_des
model=
texture=
[Lights]
light.0 = 1, 9.5, 3.1, 3.0, fx_wake
light.1 = 1, 9.5, -3.1, 3.0, fx_spray
light.2 = 2, -9.3, 3.2, 3.2, fx_War_PoussiereTank
light.3 = 2, -9.3, -3.2, 3.2, fx_engstrt_cub
[General]
category=GroundVehicle
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_War_PoussiereTank
startup=fx_engstrt_cub
[contact_points]
static_cg_height = 0.8 //feet, altitude of CG when at rest on the ground
static_compression = 0.5 //Static compression of ground reaction spring
damping_ratio = 0.8 //Damping ratio of ground reaction
[DesignSpecs]
max_speed_mph = 95
acceleration_constants = 0.6, 0.4 //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 2.0, 1.5 //Time constant (effects responsiveness), and max G acceleration
Could you help me please?
To follow my first post about effects and Zsu23 gmax creation
http://www.fsdeveloper.com/forum/showthread.php?t=88405
I've added my dust effect (thx robystar
There's a (new) problem now.
Effect appears like a flashing light at night when I'm away.
Closer to the object and effect, everything returns normal
I give you, one more time, my new sim.cfg (with the [Lights] section added. Maybe numers I've chosen was incorrect. To speack clearly, I don't know what's numbers work, so confused...)
Effect at night when I'm away
Effect at night when I'm closer
[URL=http://www.hostingpics.net/viewer.php?id=8077492011911139457384.png]
Effect at day
[URL=http://www.hostingpics.net/viewer.php?id=123139201191113945738.png]
My own sim.cfg with new Light section
[fltsim.0]
title=ZSU23
model=
texture=
[fltsim.1]
title=ZSU23_des
model=
texture=
[Lights]
light.0 = 1, 9.5, 3.1, 3.0, fx_wake
light.1 = 1, 9.5, -3.1, 3.0, fx_spray
light.2 = 2, -9.3, 3.2, 3.2, fx_War_PoussiereTank
light.3 = 2, -9.3, -3.2, 3.2, fx_engstrt_cub
[General]
category=GroundVehicle
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_War_PoussiereTank
startup=fx_engstrt_cub
[contact_points]
static_cg_height = 0.8 //feet, altitude of CG when at rest on the ground
static_compression = 0.5 //Static compression of ground reaction spring
damping_ratio = 0.8 //Damping ratio of ground reaction
[DesignSpecs]
max_speed_mph = 95
acceleration_constants = 0.6, 0.4 //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 2.0, 1.5 //Time constant (effects responsiveness), and max G acceleration
Could you help me please?
