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effect limitations?

Messages
453
Country
austria
Hi folks,

I am now placing the lights for the taxiway-edges and I'm doings this with ObjPlacer XML. Works fine. I have to calculate with about 220 effects that are to be placed. The model of the lamp itself is made in GAMX; the effect boxes are placed a little bit above the housing. For the effects I use the navredc-effect. I changed the colour value to pure blue.

Well, after placing the models and the effects I see that not all effects are shown. question is, whether there is any limitation of effects that are allowed in obe bgl?

greetz
gianni
 
Hi Gianni,
it could be. I've about 180 fx on my scenery but I've splitted them in 4 different bgl. When your scenery will be available?
 
Next week? :eek: wow! :)


I found that a few users had troubles seeing all runway-light-fx in my scenery. I wasn't able to locate the reason for this problem, maybe there is an exclude-problem?
Try to disable all other bgls, if there is an interference. ;)

Afaik you should be able to place more than 1000 fx in FS (but this is, of course, including ALL fx (AI-aircraft, environmental fx,...).
 
hm. have about 220 taxiway-edgelamps. in total the whole scenery should have more than 1000 effects. this seems to be far too much. seems as I cannot make this with effects.

gianni
 
folks,

Now I seem to be at a certain limit. Let me just explain what I am struggling with for the moment:

* I made a very small cone in GMAX with about 36 polygons and an effect (day/night; dawn/dusk). This effect is a little bit reworked standard effect (navredc) where the colour value has been modified to the RGB-values for pure blue. The entire construction I do with the fs2004 gamepack.
* With ObjectPlacer XML I placed this object (including the effect) on both sides of the taxiways. In total this sums up to nearly 220 objects (and effects).
* Something strange happens (as mentioned): the effects partly disappear after a while. It seems to me that first they show up. But when I slew around and turn around some of them that already have been visible are "switched off" und do not light up again.
* So I checked whether some exclude files do interfere. They do not because after disabling them the described results do not change.
* I then tried to do the placement in different bgls (12 positioned objects plus effects each). No change at all. The same undesired result.

What I simply do not understand is that afaik the limitation in number of effects is 3000 for each bgl. But I have managed all the effects that I placed up to now in different bgls. So this limitation could not be the reason.

So I am thinking that the effect itself could be the problem (for instance: what does the value "minus one" for the range mean?). Or something else. I am now asking you for your assistance because otherwise I would have to place all the objects ands lights in GMAX directly and this off course would be hard work. And I want to avoid any further troubles because I planned to release the beta version next week. And I have to do the green taxiwaylights yet.

So I anybody would have an idea please let me know.

greetz
gianni
 
Maybe try this: It's the (green) runway-light I use.

[Library Effect]
Lifetime=5
Version=1.00

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=0.65, 0.65
Y Scale=0.00, 0.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1


[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=50, 250, 50, 150
Color End=50, 250, 50, 150
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00


If it still doesn't work, try it with a controller: create a file with:

[Library Effect]
Lifetime=5
Version=1.00
Radius=200

Priority=0

[controller.0]
lifetime=0.0, 0.0
type=3
distance=10000.00, 10000.00
delay=10000000.00, 10000000.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=MY_FILE(without.fx!), 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00

And call this controller with objectplacer like an effect. ;)
 
Hi Thorsten,

thx - I' ll try this in the evening. If I compare the structure of the two effects (mine and yours) I see that mine is much more complex and has a range value. Other than yours.

Hi Dick,

I do not exactly know what you mean with this link. I have made an effect-cfg file already according to the tutorial herein. It of course looks a little different than the one included in the link. And I have attached only two effects to the object. I then placed the whole object (including the effects) about 220 times via ObjPlacer XML. And then I see some effects vanishing. As much as I can remember it are always the same that disappear. But there seems to be no logical structure in this fact. But surely there is one - but I do not see it.

greetz
gianni
 
:) :) :) :) :) :) :)

Really amazing!!!

What have I to say? All the tipps from you worked. To be honest I do not know what really solved the problem. I did the following:

1) I reworked the effect according to that what Thorsten wrote. (funny thing, that the version number is 1.00 and not as indicated in the SDK 2.00)
2) I had a look at the blog. I found out that the prior made "effect.cfg" file due to my mistake was not called "effects" (the "s" was missing).

So, many many thanks!!!
gianni
 
Nice to know. :) ;)

I also learned something in this thread. Maybe the effects.cfg will solve the problems caused in my scenery for few users. :)
 
Hi Thorsten,

one final question (referring to this thread ;) ):

You wrote that the controller can be placed via ObjPlacer XML like an effect. Does this meant that the effect itself has not to be placed?

greetz
gianni

PS: I love my (your) blue lights - it looks so realisitic!
 
:)

You only place the controller. This calls the effect, so you don't place any fx then. I'd use controllers in any case, because when you fly to the airport from more than 10nm away, you may not see the fx placed directly. ;)
 
interesting point... really no day without learning something new here.

Aside from this: I have placed the effects instead of the controllers up to now. When I came from outside (usually my testflight is from LOWW to LOWS) those placed effects were visible, but only a part of them. The others not. Then I found out that I had an altitude problem with the scenery. I solved this by copying the flatten-bgl into the main scenery folder. And then I saw all effects. Maybe that this is useful information too. But to be honest: I was not really sure whether I understood the impact from the controllers until now. :o

Fine, I will make another thest flight from LOWW this evening. Maybe that I never will arrive in Salzburg because the investigation of the newly released flytampa-scenery for LOWW will occupy my time. :) :)

greetz
gianni
 
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