• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

effect linked to speed

Messages
165
Country
southafrica
Is it possible to have an effect linked to speed. E.g.
Dust effect.
At slow speed little dust, at fater rate a bit more dust, at fast rate an even more dust

here I am talking about the dirt effect file. fx_tchdrt.fx

Curently it does not matter if you go 10knots ot 50knots, the dust seem to be the same

Appreciate any help.
 
The short answer is certainly, yes, but there are probably a few ways you could do it.

One way of doing it would be to make a few copies of your fx_tchdrt.fx file. Then edit each of the copies in turn, to make the dust effect increasingly pronounced, so you end up with two or three files with the dust effect getting stronger in each.

Then you could use the [smokesystem] section in the aircraft.cfg file and create, say, a smoke.1 to smoke.3 and attach each one of your different fx_tchdrt files to these. Two or three smoke entries would do one wheel/contact point. You'll need to create smoke entries with the coordinates for each of your other wheels too. For a typical three-point undercarriage, you'll end up with something between 6 and 9 smoke entries.

Tha last step is to create a simple bit of xml that you call from your panel.cfg file. The xml gauge would simply read your ground speed, and trigger each of the numbered smoke effects as you reach certain speeds. (The gauge would probably also need to check what ground type you were on...just in case you don't want to kick up dust if you move from dirt onto tarmac.)

As I said. there are probably other ways of doing what you want to do, but I had good success using the above method to give increased propwash effects as engines were spooled up on wet tarmac, so the same principle could be applied to wheel dust.

If you want, I can give you some of the xml I used for the propwash effects which you can play around with for your dust effects? Just let me know.
 
Last edited:
Back
Top