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Effects Library?????

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unitedstates
Is there a way to make effects xml's into a library with guids like you can an Mdl using the xml library creator to randomly assighn a guid ??..the effects SDK maker only compiles seperate bgls..Like if you made a large effects show it would be nice to put them all in a library and might help framerates..
 
I don't think there's a way to do this. I can't see why it should be useful anyway. You can place fx directly with xml - why create a library for them? :confused:

In any case the fx themselves take much more frames than the bgl they're in. So the best way to save frames is to use only a few fx. :D ;)
 
I agree with Horst....plus i dont think you would be able to add the conditions like time of day this way. Also, i really dont see any frame rate improvements...as the only way to improve it is with scaling down the effect.

I did use Gmax.....used attachpoint and exported the effect...this will give you file and mdl. file and then tried tweaking the mdl. file which is not possible(just testing something out). Then added it to another xml file as a model(the model will have it own guid number) but really is just a waste of time and resource.

Dave
 
ThankX guys..I scrap that,,now for the easier question..How can you edit the effect xml (or) the fx file to make the effect at different visibilities (like you can with an api call file)..I would like to say >(cut the visibility range in half) for instance so it does not load until you are close to it...right now they load at probably 32 kilos...this could help framerates

PS..I also need to know how to edit visibility of my own created (AI) aircraft....I use FSDS and it does not write a code to MDL for this..mayby in the cfg or in Afcad or in Ttools there is something..this will save framerates..thankZ
 
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The way to have your effect turn on at a certain range is by using a controller. Below is a controller with distance parameter....

[Library Effect]
Lifetime=5
Version=1.00
Radius=200
Priority=0

[controller.0]
lifetime=0.0, 0.0
type=3
distance=35.00, 35.00
delay=0.20, 0.20
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=fx_YOUR EFFECT NAME, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 1.00

Just put the effect name you want in the space where it says "YOUR EFFECT NAME.

TO change the distance at which your object appears, edit the values for distance, these values are in meters so if you want to see it at 10 meters, the parameter line would look like this....
distance=10.00, 10.00

Depending on which way you add your effect to the scenery, if your using a controller, just add your controller to the scenery, not the effect.

Dave
 
Ok..thankX I worked with it and all is a GO...thanks very much
Also are there any clues to limit visibility on original AI aircraft??
 
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Your Welcome

As far as the ai plane issue, i have no idea on that and if no one else chimes in with any idea, might wanna try the AVSIM forum which has a forum for aircrafts and might find some better info there.

Dave
 
For original AI this seems to be impossible. The aircraft have the fx implemented in the different LOD-Models so they get bigger in the distance.
 
ablitos said:
I agree with Horst....plus i dont think you would be able to add the conditions like time of day this way.

While playing with animations tweaks recently I think I have found to way to condition attachpoints, so if that really works (need to play more with it), we should be able to tweak effects with conditions that are not available using the normal effect parameters. That would be the only reason I can see to make a library of them. Else I agree that placing them via the XML is easier.
 
Effects Library Wanted

Hi guys, I know this is an old thread but I have been through the forums and not found any real answer for this. There is a tremendous amount of help available here at scenerydesign.org and I am grateful for the time the experts put in to help us beginners. That said, the initial reaction was to wonder why anyone would want an 'effects library' when you can write one quickly with XML code. Like many discussions of this nature things tend to get very technican with scraps of script flying through the ether and 'asm' and coding language that leaves many beginners lost in a fog.

Well, my own reason for wanting to create an effects library.bgl is TIME.

Using EZ_Scenery, Object Placer, or any of the newer XML placement tools it is a lot quicker to grab an item and drop it on the crosshairs than to hand-write an XML script. Especially if you have a hard time with coordinates like me and have to 'bump' the object several times (restarting FS every time) to get it into the right place.

I am using FSDSv3 for my work as I never really got GMAX to install properly on my machine and cannot export anything except the most basic objects (Makemdl export errors).:banghead: Does anyone know an FSDS way to attach an effect to an object?

Failing that, can anyone recommend a tutorial on how to accomplish the same thing in GMAX
 
Hi,

First, my ObPlacer XML tool also allows you to place effects while slewing in FS. You don't see them right away as with the OPT or EZ-Scenery tools of course, but it might make the XML creation a little easier.

To get help on effects in FSDS I would try the FSDS forum. I think that is the best place to catch some people that use the tool. In GMax there is the attachtool script that places some XML code in the object that MakeMDL then uses. I am not sure if FSDS can insert such code for MakeMDL as well.
 
crash effects to FSX

Is there anyway to add crash effects to FSX

I am just sick of seeing plane crash into something and just sit there with it's nose stuck into runway , just does not look right.
Every other flight sim out there when you hit the ground you blow up.
 
Well, MS decided to create a flightsimulator and not a crashsimulator.
You may remember the times of FS98, when the Cessna fell into pieces crashing into buildings. There were a lot of discussions about those sort of features (most of all after 9/11 of course) and so there's nothing like that anymore.
You will find some crash-AddOns (I think I had one called crashFX installed some years ago) out there, but don't expect too much from that.
 
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