• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

EFOU - Oulu airport released

Messages
9
Country
finland
Finnish Scenery Designers released Oulu 1.0 airport scenery for FS2004. You can download this scenery from these sites:

http://www.fsnordic.net
http://fisd.fsnordic.net

efou_splash.jpg


Oulu 1.0 provided by:
- Mikko Lindström
- Jari Varje
- Tatu Kantomaa
- Esa Sairio
- Ilkka Portti
- Mikael Kuusela

Scenery contains custom photoreal ground, approach lights, detailed building models and many more.

Some pictures:

1.jpg


2.jpg


3.jpg


4.jpg


5.jpg


All seasonal textures are included and photo-real ground is fitted correctly to match with Oulu Photoscenery 1.0 (or Finnish Photosceneries vol.1)

winter1.jpg


Some night lightning

night1.jpg


night2.jpg


Approach lights can be manually controlled via NAV1 radio. Readme file contains frequencies and guide how to control high intensity approach lights :)

lights1.jpg


lights2.jpg


Scenery must be used with Oulu Photoscenery or Finnish photosceneries vol.1 by Esa Sairio. Remember to read readme-file :)

Have fun and merry christmas and welcome to fly in Finland!
 
Google Maps, Google Earth MSN Maps, which ever you prefer but Google Earth is good for Flight sim.

Except that the copyright does not allow you to use these sources in your scenery.
 
I've used them in past projects, you can use these images if you leave the ''Google'' watermark on the image and give credit for the maps themselves.

At least that's what was stated in a email from Google.
 
I've used them in past projects, you can use these images if you leave the ''Google'' watermark on the image and give credit for the maps themselves.

At least that's what was stated in a email from Google.

Oh yeah?! Didn't know that...:eek:
 
Yes, if you leave the Google text, but most designers would not like to see the word Google everywhere on their terrain :).
 
Currently developing new version 1.2 update. Update includes new ground layout and dozen of bug fixes.

Some photos of new ground textures:

1_1.jpg


2_2.jpg


4_4.jpg


- Mikko
 
Dear Mikko,
Would you mind telling me how you make approach light? I'm looking for the way to make it but I search for "approach light" in this web but I could not find how to do it. I'm using airport for window to make approach light but it stay on the ground at one level, not the way it is in real life.
Thanks,
Jtanabodee
 
Dear Mikko,
Would you mind telling me how you make approach light? I'm looking for the way to make it but I search for "approach light" in this web but I could not find how to do it. I'm using airport for window to make approach light but it stay on the ground at one level, not the way it is in real life.
Thanks,
Jtanabodee

Approach lights are done with GMax :) It's the only way to build 3D approach lightning system. Just do simple mast models and insert some lights on it.

- Mikko
 
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