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Hi,
I've been building N.Z. local scenery with Airport for Windows, and running it in FS9 with no problems.
I recently used a hardened polygon, raised to rooftop level on a model of our local base hospital.
I found that if I placed a helipad on this polygon, another helipad normally at
ground level in another scenery area would be raised to the same height,
pulling the ground texture with it creating a large hill.
I got around the problem by using a helipad texture on the polygon, and placing lights around it for night landings.
Now I find that if I approach the hospital scenery from a distant airfield,
the hospital scenery has a similar hill, the ground texture being pulled up
to rooftop height.
I've tried changing layer no.s to no effect.
Any help would be much appreciated.
I've been building N.Z. local scenery with Airport for Windows, and running it in FS9 with no problems.
I recently used a hardened polygon, raised to rooftop level on a model of our local base hospital.
I found that if I placed a helipad on this polygon, another helipad normally at
ground level in another scenery area would be raised to the same height,
pulling the ground texture with it creating a large hill.
I got around the problem by using a helipad texture on the polygon, and placing lights around it for night landings.
Now I find that if I approach the hospital scenery from a distant airfield,
the hospital scenery has a similar hill, the ground texture being pulled up
to rooftop height.
I've tried changing layer no.s to no effect.
Any help would be much appreciated.