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elevated polygon problem

Messages
1
Country
newzealand
Hi,

I've been building N.Z. local scenery with Airport for Windows, and running it in FS9 with no problems.
I recently used a hardened polygon, raised to rooftop level on a model of our local base hospital.
I found that if I placed a helipad on this polygon, another helipad normally at
ground level in another scenery area would be raised to the same height,
pulling the ground texture with it creating a large hill.
I got around the problem by using a helipad texture on the polygon, and placing lights around it for night landings.
Now I find that if I approach the hospital scenery from a distant airfield,
the hospital scenery has a similar hill, the ground texture being pulled up
to rooftop height.
I've tried changing layer no.s to no effect.
Any help would be much appreciated.
 
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