I am adding some city scenery on uneven terrain, where the main area is at 46 metres in elevation tapering down to 9 metres elevation near the edge of the scenery. Buildings created with FSDS display properly except where they appear toward the outer edges (e.g., where the elevation is lower). I have split the project into three parts, compiling each separately, in order to get the outer buildings to sit at their more natural elevations, and the objects appear exactly as before. Have also set the project's elvation to 0 (from a default of 131.9174 metres) which makes no difference either. The only solution seems to be moving the outer buildings to a point below the X-axis ground level in the FSDS project, however this results in building shadows still appearing at their original height, which would then be above the roof of the building! Does anyone know of a way to get scenery objects to sit properly, or a more effective way of editing the elevation. Many thanks.