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Um Gerry, that is what I wrote in the post immediately preceding yours...Emerald Simulations' own website site still reads – Must be 14 years or above.

Kids these days. When I was his age, I was playing CounterStrike, GTA and Falcon 4 and didn't try to meddle in some business affairs!


The which differs from "...however possibly because of Jim's lock and subsequent hiding of the thread I note that he has not revised the minimum age on his still incomplete "application." how?I repeat - Emerald Simulations' own website site still reads – Must be 14 years or above.

I think the better wording would be "most kids these days." I'm 18 and one of two main guys at a development group (I won't say the name as to not advertize) doing essentially the same thing as the Emerald Simulations guy. Except, on top of running our small group, I'm also a developer. Youth talent in this hobby isn't too common, but we're not all incapable.![]()
....Collin Biedenkapp (the other guy Brandon just mentioned) is close in age to Brandon and is a genius in programming far beyond my own level. There are 12 year olds out there who are better than a lot of professional devs. It would be a good thing to try and turn the interest from hacking (a lot of the youngsters out there are wasting their talents on this) to the good ol' honest labour as developers.

And he's still not revised it, which is an on-going event.

I hope you don't imply "developers for MSFS". If I had kids who wanted to go down that route, I'd have a very firm talk with them. Something like "No, no, no! NO! Here's a guitar, you'll be much better off as a musician!"

Addon developers....why not? Not only will it push them to excercise creativity, but the low income they get in this business(if they go payware. *Ducks for cover from Tinman's explosion*) will teach them good economy principles. Since I have had to live off my income (no more eating at my parents expense) I have had to learn the lessons my Dad tried to teach me but that I rebelled against. It was either learn or face big debt and starvation.




As someone who got to know the realms of work and making his own money in the outside world, I have certain...prejudices against making the first steps into the job world from home, mainly because you miss out on the experience on the physical and emotional level from interactions with colleagues. Learning to get along with people from all walks of like who happen to have the bad luck of working with you is a very valuable skill. Same for the job itself. If you end up with a really awful one, it does add a bit to the motivation of finally finishing school or that college/university degree.
If the add-on gig is just a sideshow, temporary or the last thing you do before you drop dead* until something more lucrative comes along, fine. But not as a substitute for a "real" job. Nuh uh.
My most favourite (second-hand) horror story about MSFS add-on making is having to live off a year of muesli and ramen until the add-on of the person in question was finished and hit the market. I'm pretty sure this isn't even the worst story out there, but it's already enough to scare me away from every trying to pursue this (semi-) professionally.
(It's not that I haven't ever tried to sell my 3D modeling, texture making and (XML) programming skills as an additional asset next to my university degree, but so far, companies gave them as little recognition as the average walking wallet.)
*From a heart attack after a bad review of your latest product.
