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Emerald Simulations

Kids these days. When I was his age, I was playing CounterStrike, GTA and Falcon 4 and didn't try to meddle in some business affairs!
 
I repeat - Emerald Simulations' own website site still reads – Must be 14 years or above.
 
Kids these days. When I was his age, I was playing CounterStrike, GTA and Falcon 4 and didn't try to meddle in some business affairs!

I think the better wording would be "most kids these days." I'm 18 and one of two main guys at a development group (I won't say the name as to not advertize) doing essentially the same thing as the Emerald Simulations guy. Except, on top of running our small group, I'm also a developer. Youth talent in this hobby isn't too common, but we're not all incapable. :D
 
....Collin Biedenkapp (the other guy Brandon just mentioned) is close in age to Brandon and is a genius in programming far beyond my own level. There are 12 year olds out there who are better than a lot of professional devs. It would be a good thing to try and turn the interest from hacking (a lot of the youngsters out there are wasting their talents on this) to the good ol' honest labour as developers.
 
I repeat - Emerald Simulations' own website site still reads – Must be 14 years or above.
The which differs from "...however possibly because of Jim's lock and subsequent hiding of the thread I note that he has not revised the minimum age on his still incomplete "application." how?

Once again, a distinction without a difference. :confused:
 
There is a difference.

As you said "...however possibly because of Jim's lock and subsequent hiding of the thread I note that he has not revised the minimum age on his still incomplete "application."

As In said on two later occasions "Emerald Simulations' own website site still reads – Must be 14 years or above."

Also, as of now 10:50 BST on 21 May, it is not still not changed!
 
Um...that's exactly what Bill is saying. He has not revised the minimum age on his website.
 
And he's still not revised it, which is an on-going event.
 
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I think the better wording would be "most kids these days." I'm 18 and one of two main guys at a development group (I won't say the name as to not advertize) doing essentially the same thing as the Emerald Simulations guy. Except, on top of running our small group, I'm also a developer. Youth talent in this hobby isn't too common, but we're not all incapable. :D

I know. Back when GTA3 was the current best thing, I always regarded modders who were in their late 20s as kind of weird. Almost everyone was in their mid to late teens.
More than ten years later and in an entirely different environment, it's the other way 'round. How times change...

(My first paint for FS8 dates from 2003. I was far from 20 back then. *Ahem*)



....Collin Biedenkapp (the other guy Brandon just mentioned) is close in age to Brandon and is a genius in programming far beyond my own level. There are 12 year olds out there who are better than a lot of professional devs. It would be a good thing to try and turn the interest from hacking (a lot of the youngsters out there are wasting their talents on this) to the good ol' honest labour as developers.

Provided that the 12 year old "hackers" do some real hacking instead of DDoSing and script exploitation, they can still land a job at an e-security company later on. Not the worst career prospect.

I hope you don't imply "developers for MSFS". If I had kids who wanted to go down that route, I'd have a very firm talk with them. Something like "No, no, no! NO! Here's a guitar, you'll be much better off as a musician!"
 
And he's still not revised it, which is an on-going event.

Disgraceful, shouldn't be allowed, there ought to be a law against it. I do hope someone reports this to the proper authorities. Or tells a policeman.
 
I hope you don't imply "developers for MSFS". If I had kids who wanted to go down that route, I'd have a very firm talk with them. Something like "No, no, no! NO! Here's a guitar, you'll be much better off as a musician!"

Addon developers....why not? Not only will it push them to excercise creativity, but the low income they get in this business(if they go payware. *Ducks for cover from Tinman's explosion*) will teach them good economy principles. Since I have had to live off my income (no more eating at my parents expense) I have had to learn the lessons my Dad tried to teach me but that I rebelled against. It was either learn or face big debt and starvation.
 
Addon developers....why not? Not only will it push them to excercise creativity, but the low income they get in this business(if they go payware. *Ducks for cover from Tinman's explosion*) will teach them good economy principles. Since I have had to live off my income (no more eating at my parents expense) I have had to learn the lessons my Dad tried to teach me but that I rebelled against. It was either learn or face big debt and starvation.

As someone who got to know the realms of work and making his own money in the outside world, I have certain...prejudices against making the first steps into the job world from home, mainly because you miss out on the experience on the physical and emotional level from interactions with colleagues. Learning to get along with people from all walks of like who happen to have the bad luck of working with you is a very valuable skill. Same for the job itself. If you end up with a really awful one, it does add a bit to the motivation of finally finishing school or that college/university degree.

If the add-on gig is just a sideshow, temporary or the last thing you do before you drop dead* until something more lucrative comes along, fine. But not as a substitute for a "real" job. Nuh uh.

My most favourite (second-hand) horror story about MSFS add-on making is having to live off a year of muesli and ramen until the add-on of the person in question was finished and hit the market. I'm pretty sure this isn't even the worst story out there, but it's already enough to scare me away from every trying to pursue this (semi-) professionally.

(It's not that I haven't ever tried to sell my 3D modeling, texture making and (XML) programming skills as an additional asset next to my university degree, but so far, companies gave them as little recognition as the average walking wallet.)

*From a heart attack after a bad review of your latest product.
 
...What can I say? That said, I do think the 3D modelling and texture making arena is saturated. Hoards of genius artists out there. On the other hand a programmer capable of advanced C++ is a hard to find breed....I would encourage all gauge programmers to learn the art of true programming after finishing XML scripting. A good programmer gets snapped up very quickly and often ends up with a lot on his plate.
 
If I would have begun working with and developing all kinds of stuff when I was younger, I may have had a decent income from FS nowadays as well. But I never did and now that I would truly like to have some extra's, it is too late (but who cares as long as one enjoys the present possibilities and find some more things to learn).
So, do not rule out the youngsters even below the age of 18, because they are the ones that may develop enough skills to make a new FS come true.
On the other hand, the OP on AVSIM confesses he does not know much about anything (not in so many words, but it boils down to that fact) and that is not a good way to start off as that is enough reason for people to think he/she is not 'credible' especially when he starts dreaming and foreseeing all kinds of future rewards for people joining up. If it would have been e.g. NGIX, Scruffyduck or Arno, guys that have earned their spurs (what is this expression in English?), I would 'bite' but not with this one that joined AVSIM only recently and does not show any further particulars of who he is.

PS: (so that you know it is me) I did not want to get involved in this discussion at all but thought that this was a way to show why I changed my avatar:). It is the recently proposed flag of the planet earth by some Swedish guy or girl and I preferred it to all those nationalistic country flags.
 
Oops (sorry Dick), I forgot to mention Rumbaflappy in between the ones that I would trust to start a campaign for a new Flight Simulator :).
 
I greatly doubt the Emerald guy will do anything about his "website" and in 6 months it'll still be there and as incomplete as now, i.e. abandoned.

Unless...

If people feel really strongly about the 14+ age, complain to the web hosting company. I don't think he takes any notice of this thread.
 
As someone who got to know the realms of work and making his own money in the outside world, I have certain...prejudices against making the first steps into the job world from home, mainly because you miss out on the experience on the physical and emotional level from interactions with colleagues. Learning to get along with people from all walks of like who happen to have the bad luck of working with you is a very valuable skill. Same for the job itself. If you end up with a really awful one, it does add a bit to the motivation of finally finishing school or that college/university degree.

If the add-on gig is just a sideshow, temporary or the last thing you do before you drop dead* until something more lucrative comes along, fine. But not as a substitute for a "real" job. Nuh uh.

My most favourite (second-hand) horror story about MSFS add-on making is having to live off a year of muesli and ramen until the add-on of the person in question was finished and hit the market. I'm pretty sure this isn't even the worst story out there, but it's already enough to scare me away from every trying to pursue this (semi-) professionally.

(It's not that I haven't ever tried to sell my 3D modeling, texture making and (XML) programming skills as an additional asset next to my university degree, but so far, companies gave them as little recognition as the average walking wallet.)

*From a heart attack after a bad review of your latest product.

I think for many of us, development in the FS world is a way of sharpening our teeth and preparing to take our skills elsewhere. When I started coding, I knew nothing and would have crashed and burned in a global market. Now, years later, I've had my hands in more projects than I could use them to count. The business experience I've gained over the years gives me insight and knowledge that I can use to succeed outside of the FS world. Running an "e-business" from home hasn't harmed by ability to communicate with colleagues or deprived me of teamwork experience - quite the opposite, really. I've met fellow developers and colleagues over the years that have taught me about both development itself and working as a team (for example, Jon and Brandon).

If you're able to start and build your future sitting at your desk - go for it. If I have to work my tail off, better it be for my dream than to build somebody else's.
 
+1. If it wasn't for my experience at Milviz I would still be an arrogant little nut who believed he could do everything by himself and all his teammates were by far inferior. Working in a team environment like that quickly suppresses the single handed spirit and teaches teamwork which helps quite a bit with social skills elsewhere.
 
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