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Hello. I present my newest project, the Ålesund hospital helibase, ICAO ENAX. The helibase is located close to the city of Ålesund on the western coast of norway, and is practically placed close to the sea and the norwegian alps.
Note:
The scenery has been created using a newly discovered method [for me...] and it introduces more details to the buildings and ground textures than previously.
The workflow is currently:
You can find the scenery at flightsim.to: https://flightsim.to/addon/106573/enax-alesund-hospital-helibase
Note:
The scenery has been created using a newly discovered method [for me...] and it introduces more details to the buildings and ground textures than previously.
The workflow is currently:
- Create the model/ground texture in Sketchup
- Assign the different parts of the model (e.g. emissive lights, windows, fences, doors - seperated as high/low detail) a texture set
- Save the model as a single group.
- Import the Sketchup file into Blender
- UV-edit based on the texture sets / material
- Export as .fbx file.
- Import the model into Substance painter
- export the textured model as a .glft
- Import into Blender
- final editing
- Lights
- Reflection
- Emission
- LODs
- Export to msfs project
- final editing
You can find the scenery at flightsim.to: https://flightsim.to/addon/106573/enax-alesund-hospital-helibase



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