Hello, I need a little help, I am trying to make a hangar with enviromental occluder so rain won't come in but I haven't been able to make it work, my work flow is as follows, I made a simple hangar for test in sketchup then I added a box under the roof of the hangar, then I applied a texture to the roof and hangar walls and to the occlurer box just a green color from sketchup, converted it to a dae file then inported to MCX, then set the green color material type as enviromental occuder and then compiled it, placed it in MSFS 2020 and it doesn't work, the rain comes in, what am I doing wrong? does enviromental occuder material has to have an albedo texture? because when I define the color as enviromental occuder material all the options in the material properties tab dessapear in model converter x



