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MSFS20 -Everything you know about upcoming Flight Sim from Microsoft-

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Well, in that case a Typhoon ( Eurofighter) should be completely unflyable. However we neither have the sim yet nor these models for it so my feet are still up and I’m not done with the popcorn just yet.
Popcorn, I switched to Toblerone some time back. Never looked back. Lol
 
Don't worry; a Bariatric Surgery can cure Type II Diabetes.
BTW I'm doing nachos with cheese
 
Speaking of food and aviation ;)

"New York (CNN Business)Out of the many repulsive things about air travel, airline food probably ranks high. But not for AirAsia.

Asia's largest low-cost carrier is betting people love its food so much that it opened its first restaurant on Monday, offering the same menu it sells on flights. It's not a gimmick, either: AirAsia, based in Malaysia, said it plans to open more than 100 restaurants globally within the next five years."


 
Exactly my point. Without FBW and a super accurate 3d model, we should have problems flying it, hence my question, do you think that FBW will be part of initial release?
OMG, you mean model builders will have to concentrate on building an accurate model before going crazy on imagineered details?

Whatever shall we do?

;)

I dunno. I like where this version of MSFS is going. I just hope it's still going to be using some version of XtoMDL. I got a backlog to clear out when I'm outta graduate school. I hope the sound engine gets a major overhaul. Sound.cfg is an irritating, inflexible piece of work with too many limitations that only really works well for piston engines. The SMS format that Kuju came up with for MSTS is superior in every way - any event can trigger any stream which can have multiple volume and frequency curves controlled by any variable, including distance - which is pretty sad given that Kuju messed up nearly everything else.
 
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OMG, you mean model builders will have to concentrate on building an accurate model before going crazy on imagineered details?

Whatever shall we do?

;)

I dunno. I like where this version of MSFS is going. I just hope it's still going to be using some version of XtoMDL. I got a backlog to clear out when I'm outta graduate school. I hope the sound engine gets a major overhaul. Sound.cfg is an irritating, inflexible piece of work with too many limitations that only really works well for piston engines. The SMS format that Kuju came up with for MSTS is superior in every way - any event can trigger any stream which can have multiple volume and frequency curves controlled by any variable, including distance - which is pretty sad given that Kuju messed up nearly everything else.
'Sounds' like it was developed with XACT. I wrote the manual for F2Crew's sound engine which was based on XACT and that was as flexible as your description says MSTS is.

As for accurate flight models; one thing I can guarantee from 90+% of most simmers - 'it's unflyable!!! You've built a pile of crap!!!' As an (ex) RL pilot, I'm seriously looking forward to it and praying I'm not disappointed.
 
I remember I once took heat for my DC-9s because of the amount of reverse thrust available (in the days before FADEC, it was common for the full thrust range to be available, on the assumption that the pilot's judgment ought to be trusted). Simmers don't care much for accuracy, they care for "realism," which is best thought of as "how it works in the movies."

I just hope the new way of building flight models makes it more accessible. I don't have a Ph. D. in computer science, so figuring out the physics in MSFS was always prohibitively difficult, and I don't think that I always outsourced it to the right people. When I build physics files in Open Rails, because the program was designed from the ground up to make it a simple matter to translate real-world data without compensating for unknown parameters in the code, I have no such problems, and building anal-retentively accurate physics for each piece of equipment is a simple task.
 
But none of these updates have talked about the most important thing that simmers look for, that is, the wingflex engine! And whether or not all addons will be required to have wingflex. Remember, wingflex is the most important thing, everything else - systems, accuracy of shapes, sounds, weather, scenery - is secondary.
 
World War 1 pilots never had a problem with constipation. I really don't think we want that replicating, especially halfway through a trans-Atlantic crossing...
 
One may wonder if "castor oil dispersion physics" is a basis for use of "V-formation"- vs. 'Finger-four squadron'- flights. :laughing:



"The formation consists of a flight of four aircraft, composed of a "lead element" and a "second element", each of two aircraft. When viewing the formation from above, the positions of the planes resemble the tips of the four fingers of a human right hand (without the thumb), giving the formation its name. "
 
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