Hi Arno. There appears to be a problem with the LOD Editor in the latest release.
After importing any FS9 aircraft model, as soon as I click on the Generate LODs icon I get a "Value of '0' not valid for Value" exception. Clicking on Continue exits the editor. This worked OK in the previous development release. As well, the LOD combobox displays 0 and 1 only. That model has 5 LODs.
The problem seems to be restricted to aircraft .mdls. I can import a FS9scenery model and use the LOD Editor normally. But, I would note that the LODs are displayed as 24, 63, 126 when, in fact, they are 25, 65 and 600.
Don
EDIT: Further input. The problem appears to be in the import of the aircraft. If I import the aircraft and export as a .3ds file and then import that file into Gmax, I have only two LODs - 000 and 001. Once again, I was able to do this successfully in the previous release. Finally, following click on Export, a standard file specification dialog is displayed. If you select the folder by navigating to it using the Explorer box on the left hand of the dialog, all is well. But, if you type the destination folder directly into the box at the top, it is ignored and the file is exported to the folder from which it was imported. (It's hard to understand how this could be a MCX problem given that you apprear to be using a standard Windows dialog, but I have not noticed anything similar with other applications.)
After importing any FS9 aircraft model, as soon as I click on the Generate LODs icon I get a "Value of '0' not valid for Value" exception. Clicking on Continue exits the editor. This worked OK in the previous development release. As well, the LOD combobox displays 0 and 1 only. That model has 5 LODs.
The problem seems to be restricted to aircraft .mdls. I can import a FS9scenery model and use the LOD Editor normally. But, I would note that the LODs are displayed as 24, 63, 126 when, in fact, they are 25, 65 and 600.
Don
EDIT: Further input. The problem appears to be in the import of the aircraft. If I import the aircraft and export as a .3ds file and then import that file into Gmax, I have only two LODs - 000 and 001. Once again, I was able to do this successfully in the previous release. Finally, following click on Export, a standard file specification dialog is displayed. If you select the folder by navigating to it using the Explorer box on the left hand of the dialog, all is well. But, if you type the destination folder directly into the box at the top, it is ignored and the file is exported to the folder from which it was imported. (It's hard to understand how this could be a MCX problem given that you apprear to be using a standard Windows dialog, but I have not noticed anything similar with other applications.)
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