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Existing FS2004 scenery package conversion to FSX scenery

I also wanted to ask you, for example I created my photoreal with FS Earth Tiles for fsx eh I created my photoreal for fsx but when I use ade and select the image I fill in the airport but it doesn't save me the image created by FS Earth tiles
I think Tom already answered this. FSEarthTiles is to make a photoreal resample scenery. ADE does not use photoreal scenery, but you can load a background image as reference. So ADE and FSEarthTiles have nothing to do with each other.
 
d esempio ho creato il mio fotoreale con

L'errore dice già cosa devi fare. MCX non sa dove si trova lo strumento BGLComp utilizzato per creare file BGL. Quindi nelle opzioni devi impostare il percorso corretto in cui è installato il tuo SDK.
ok but SDKs. for fsx where the download ? however the BGLComp tool put the path in C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X
 
Penso che Tom abbia già risposto. FSEarthTiles è quello di creare uno scenario di ricampionamento fotorealistico. ADE non utilizza scenari fotorealistici, ma puoi caricare un'immagine di sfondo come riferimento. Quindi ADE e FSEarthTiles non hanno nulla a che fare l'uno con l'altro.
ok
 
If you do not own FSX Deluxe which includes the base SDK, you can instead download and install the P3D SDK v1.4, which creates FSX compatible models.


Click on the orange button in the upper right to download.
 
Se non possiedi FSX Deluxe che include l'SDK di base, puoi invece scaricare e installare P3D SDK v1.4, che crea modelli compatibili con FSX.


Fare clic sul pulsante arancione in alto a destra per scaricare.
ah ok io fsx standard
 
ok thanks a lot now it works i know how to do it how i wanted to convert the objects for all fsx fs9 but know how to create the ground for airports
334107449_2331330863712883_5154440421713763041_n.jpg
 
Import the P3D mdl file and Export Object as an FSX MDL file. If you are not the author then only with the author's permission or for personal use only, please...
 
si si

of course for personal use but how do I convert it with ModelConverterX, you know how to do it, but which one I have to press ,export object right
 
01:23 XtoMDL Error error : Vertex list has too many vertices (134716), max allowed: 65535

01:23 XtoMDL Error error : Attempting to add an invalid vertex buffer!

01:23 XtoMDL Error error : Vertex list has too many vertices (134716), max allowed: 65535

01:23 XtoMDL Error error : Attempting to add an invalid vertex buffer!

01:23 XtoMDL Error error : Vertex list has too many vertices (134716), max allowed: 65535

01:23 XtoMDL Error error : Attempting to add an invalid vertex buffer!

01:23 XtoMDL Error error : Vertex list has too many vertices (134716), max allowed: 65535

01:23 XtoMDL Error error : Attempting to add an invalid vertex buffer!

01:23 XtoMDL Error error : Vertex list has too many vertices (134716), max allowed: 65535

01:23 XtoMDL Error error : Attempting to add an invalid vertex buffer!

01:23 XtoMDL Error error : Vertex list has too many vertices (134716), max allowed: 65535
I get these errors, I don't list them all for you, which are quite a lot
 
Arno now I'll explain every detail of this airport and cloud9 you should know this company well,
when this airport was created it was not made for FSX it was not converted for fsx eh only for fs9 fs2004 i can'tI tried to convert it for fsx with model converter x ah export scenery for fsx but nothing comes out nothing hangar pallazine nothing nothing how can I do ?
 
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