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I am an experienced SimConnect C++ developer, being involved in SimConnect development since its inception in 2006, along with the release of Flight Simulator X.
While most developers view SimConnect as a way to create high-fidelity aircraft instrumentation, it is much more than that. SimConnect encompasses a broad range of functionality, enabling development of almost any kind of behavior in a simulated world, even a whole new game or a simulator, separate from Flight Simulator itself. In essence, SimConnect can be used to develop just about any kind of application, utilizing only the Flight Simulator's visuals and the ecosystem.
Whether you have an on-going project that requires attention, or you have an idea or a functional requirement, but are unsure if it is feasible within the confines of MSFS202x, feel free to reach out and ask me for an insight and opinion. As the heading says, I am open to contract and/or full time opportunities, on hourly rate or full-time salary basis. Please PM me on this forum, or e-mail me at simconnectdev@gmail.com
While most developers view SimConnect as a way to create high-fidelity aircraft instrumentation, it is much more than that. SimConnect encompasses a broad range of functionality, enabling development of almost any kind of behavior in a simulated world, even a whole new game or a simulator, separate from Flight Simulator itself. In essence, SimConnect can be used to develop just about any kind of application, utilizing only the Flight Simulator's visuals and the ecosystem.
Whether you have an on-going project that requires attention, or you have an idea or a functional requirement, but are unsure if it is feasible within the confines of MSFS202x, feel free to reach out and ask me for an insight and opinion. As the heading says, I am open to contract and/or full time opportunities, on hourly rate or full-time salary basis. Please PM me on this forum, or e-mail me at simconnectdev@gmail.com
