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Thanks.I have sent you the models.
(A:LIGHT BEACON, bool) (A:VELOCITY BODY Z, knots) 0 != ||
((A:LIGHT BEACON, bool) (A:VELOCITY BODY Z, knots) 0 != ||) -1 >= ((A:LIGHT BEACON, bool) (A:VELOCITY BODY Z, knots) 0 != ||) 0 <= &&


Thanks for this info Tom, I was just about to ask how this bit was intended to work. I think the visiblity code that MCX puts in the modeldef.xml file is generated based on what is read from the MDL file. I suspect in this case the code was not in the MDL file as it is for some, but was totally generated by MCX. I guess a Sim instead of a Code visibility condition might also work here. Let me see what I can do here.I have been looking at the MCX FS9 AI DC-6B modeldef file to look for issues. One thing I found is possibly causing the nose gear doors to not disappear when the gear is fully up. In the GMAX model I used the FS9 visibility tag c_wheelwell, where the object is invisible if the gear is fully retracted. I don't find it in the MakeMDL.parts file so it must be an automatic tag. This tag appears to be missing in the FSX SDK.
MCX appears to have created a custom animation for this:
XML:<PartInfo> <Name>custom_vis_GEAR_ANIMATION_POSITION_0_00_mcx</Name> <Visibility> <Parameter> <Code>GEAR ANIMATION POSITION:0 1 &gt; GEAR ANIMATION POSITION:0 200 &lt; &amp;</Code> </Parameter> </Visibility> </PartInfo>
I don't think the code is quite correct? I think there should be a & sign in front of the second amp at the end of the code line? And I don't know if &gt and &lt will work? They might be OK though. The rest of the file uses > and <.
And the variable should be (A:GEAR ANIMATION POSITION:0, percent) using the Code statement.
And it seems this is visible during gear travel, not when it's completely up? It would make more sense as:
<Code>(A:GEAR ANIMATION POSITION:0, percent) 1 >;</Code>
I believe this could be converted to
<Variable>GEAR ANIMATION POSITION:0</Variable>
<Units>percent</Units>
and it should do the same thing - visible only when the variable is non-zero?
EDIT: I can confirm that the line
<Code>(A:GEAR ANIMATION POSITION:0, percent) 1 ></Code>
Does give the proper visibility, matching the FS9 c_wheelwell tag.




In my bug tracker I have made one issue for FS2004 to FSX conversion issues and a separate one for issue in the reverse conversion (each has many sub issues for the different things reported in the threads). So I try to keep track of them.Arno will make sure to have all this under control ;-)

My main concern is that with the recent rate or reporting I can't solve the issues as soon as they are generated. That will for sure take multiple weeks (or longer if some proof to be complex).

If you find big issues just let me know, I'll add them to the list.I’ll hold off more reporting more until you sort out the current issues.![]()

Btw, the fix for your previous issues was not yet deployed to the development release. I have only pushed a new release this morning. Can you check if you still have the issue with that release?Here is another one that failed on me with red messages... This time I just tried to convert it raw without changing any xml or vis conds...