Hi, there.
Im using 3DS max 9 and FSX sdk sp2.
Load a model in 3ds, export to .x, run xtomdl with /xanim and /dict options, and run fsx.
but, every objects for animate are not locate on own position but origin point(center)
when compile without /xanim options, there is any problem(of course, there is no animation)
and, 3dsmax9/scripts folder remains empty because if they has script, ACES menus are added every 3ds max run.
Im using 3DS max 9 and FSX sdk sp2.
Load a model in 3ds, export to .x, run xtomdl with /xanim and /dict options, and run fsx.
but, every objects for animate are not locate on own position but origin point(center)
when compile without /xanim options, there is any problem(of course, there is no animation)
and, 3dsmax9/scripts folder remains empty because if they has script, ACES menus are added every 3ds max run.
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