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This can be done by making a shortcut to imagetool in your source texture folder with the appropriate switches in the target field of the shortcut (i.e. "C:\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK\ImageTool.exe" -brief -DXT3 -nobeep -e bmp) Then you just gather up whichever .psds need to be converted and drop them on the shortcut to batch process them all.
Jim


Also, if you are using the FS9 ImageTool and your source textures don't have an Alpha channel, you will end up with textures that cause stutters. IMO, better to let MCX handle it.


To my knowledge MCX uses Imagetool to process textures BTW, I think that's why you have to define the Imagetool path in MCX options.
Jim
