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Hey,
While using 3D Max or Maya there is an easy way to get a clear UV map to export, while using gmax is seems that i have to first have the texture and fit the coordinates to that in UVW unwrap, rather than like in Maya use the coordinates as a blueprint and make a texture that fits to those.
Is there anyway to get gmax to separate the UV coordinates for the object from eachother and make a clear map that is easy to create a texture to.
Do you understand what i'm trying to describe?
While using 3D Max or Maya there is an easy way to get a clear UV map to export, while using gmax is seems that i have to first have the texture and fit the coordinates to that in UVW unwrap, rather than like in Maya use the coordinates as a blueprint and make a texture that fits to those.
Is there anyway to get gmax to separate the UV coordinates for the object from eachother and make a clear map that is easy to create a texture to.
Do you understand what i'm trying to describe?

