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Been trying my hand at 3DS Max for the past few weeks, and have gotten comfortable enough to export my first few buildings, and the first 4 so far have been a great learning experience. I decided to go back and redo #1 with better textures, and have hit a snag.

This is what the model looks like in Max. So far, nothing special on the textures, just getting something thrown on to start testing alpha and specular maps with the PSD files. Everything's seemingly working until I export to FSX (.X file converted to MDL, and placed via XML), and then this happens:

The central portion of the building is missing, BUT, it's shadow is still there. I thought this was an issue with my alpha textures acting up, so I took them out of the Material Editor in MAX and deleted them (the alphas) from the scenery folders. I recompiled the building with their diffuse textures as the only covering, in an attempt to backtrack to the issue, and the result is the same. Something is preventing only that portion of the building from showing, and I have no clue as to what it could be. The issue first cropped up after I applied a specular map texture with an alpha channel intent on giving my windows reflections. I guess that was the catalyst, but removing those textures from the equation still leaves the problem intact.
Any help towards a solution would be appreciated. This has happened once to me in GMax, and the only way I solved the issue was by redesigning the building and applying new textures. I don't want to have to repeat hours of work. Many thanks in advance!

This is what the model looks like in Max. So far, nothing special on the textures, just getting something thrown on to start testing alpha and specular maps with the PSD files. Everything's seemingly working until I export to FSX (.X file converted to MDL, and placed via XML), and then this happens:

The central portion of the building is missing, BUT, it's shadow is still there. I thought this was an issue with my alpha textures acting up, so I took them out of the Material Editor in MAX and deleted them (the alphas) from the scenery folders. I recompiled the building with their diffuse textures as the only covering, in an attempt to backtrack to the issue, and the result is the same. Something is preventing only that portion of the building from showing, and I have no clue as to what it could be. The issue first cropped up after I applied a specular map texture with an alpha channel intent on giving my windows reflections. I guess that was the catalyst, but removing those textures from the equation still leaves the problem intact.
Any help towards a solution would be appreciated. This has happened once to me in GMax, and the only way I solved the issue was by redesigning the building and applying new textures. I don't want to have to repeat hours of work. Many thanks in advance!

