Rather than going in opposite directions and giving each "our solution", I would first try to understand the problem of Ken :
1 - is it an export issue with Gmax ?
2 - is it a desire to apply the tutorial based on FS2002 for an educational purpose ?
3 - is it just to create a ground poly for FSX or P3D ?
I think (may be) from all that has been said that his problem is the n°3 and that in doing so, he tried with method 2 and obtained the result of the n°1
Yesterday I did other research and I found a scene that I had done in 2016 with ground poly and also some grass in 3D. It was about LAON-LFAF.
For this one, I kept all the files that I used to create these elements (190 MB). (I have tried 3DS for one ground poly for P3D)
If I make a focus on the "ground poly" folder, I found this
Everything was done with Gmax, the gamePack FS2004 and MCX. I have found some Notes.txt that I write during this project. For each ground poly, I drew on the ground the desired surface.
An it is here that my probleme in 2016 joins yours:
for the 3D ground polys, I had to export the BGL with the GamePack FS9 because with that of FSX and the options we have to check in MCX certain areas or poly disappear.
My method was to split the scene into several elements that did not pose any issues during export with the GamePack FS2004 to obtain a scenery object-type MDL
This MDL after that was loaded in MCX (Model Coverter X from Arno) and i have selected Ground Wizard (if I remenber)
To automate the process, I wrote files *.mgp but honestly I don’t remember how I loaded them in MCX to retrieve the parameters that are written in them, because they are only text files.
Here the content of _apron_fsx.mgp:
Code:
W:\Mes Projets FS\Gmax\_Airports\LFAF - Laon-Chambry\ground_poly\LFAF_Aprons_GP_FSX.bgl
49.59035706
3.62766087
0
78.035
False
False
False
False
True
8
laon_asphalt;28;30000
laon_borders;28;30000
laon_concret;28;30000
laon_dirty1;36;30000
laon_dirty2;40;30000
laon_gravels;28;30000
laon_marks;32;30000
laon_sewers;32;30000
True;80;171
True;172;263
True;264;354
True;355;79
False;1;1
8
laon_asphalt;False;False
laon_borders;False;False
laon_concret;False;False
laon_dirty1;False;False
laon_dirty2;False;False
laon_gravels;False;False
laon_marks;False;False
laon_sewers;False;False
False
False
False
W:\Mes Projets FS\Gmax\_Airports\LFAF - Laon-Chambry\ground_poly
0
False
500
[EDIT]
After a few tries I found the process again:
1 - we load the MDL generated by the GamePack of FS2004 into MCX,
2 - we launch the Ground Wizard
3 - in the Ground Wizard window, we go to the very bottom right and click on the icon on the very right which then allows us to load the file *.mgp
4 - we ultimately obtain the gound poly as it must be exported with all the parameters provided
With this you have all that I know on the subject
