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exporting heightmap

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34
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switzerland
Hi,

I need to export terrain height map from Prepar3D. And since it is in general pretty easy to retrieve height information from Prepar3D I hope someone could point me to a tool that actually exports these data from Prepar3D.

Thanks

Martin
 
tmfviewer. or grises50.

Or maybe go the other way round - get a good set of data and push it into sim. Work what you need from raw data. It's also gonna look a lot better than default.
 
There is no tool to convert the BGL files back to height data that I'm aware of.

As Peter said, I think it's better to start with some (good) real world elevation data. You can then load that in the sim and use the same data for the other purpose you need it for.

For many areas of the world I think P3D uses SRTM data, so uses that as a reference might also work. But since we don't know what you need the data for, we might not be able to give the best advice.
 
Fortunately the data does not have to perfectly correlate with the rendering. So yes probably I can just take external data and I might go with Blue Marble from NASA.
 
There is no tool to convert the BGL files back to height data that I'm aware of.

The two tools I mentioned seem to be able to read elevation data and export it in form of a picture, which is basically a representation of two dimensional array of integer (iirc) elevation reference. Quite workable.
 
Tmfviewer is part of the sdk and can view them indeed. But making a print screen of the rendering is hardly usable in other programs. So don't really know which colour is which value.

Grises50 I haven't tried recently, but I thought it was to make new bgl files not the other way around.
 
I have not used it personally, but I have seen tutorials that had a basic workflow of

-export mesh as tiff/raw/something other
-modify image as needed with photoshop
-reimport

I base my assumptions on that.
 
Interesting, I'll have a look.
 
I had a quick look at grises50 as well, but couldn't find the bgl import either. I don't think it's there.
 
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