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FS2004 Exporting many objects, just some showing up

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188
Country
sweden
Hey,

Using Gmax i made a taxilight that i've been placing around the airport, its been working really good by making copies of the first one. The light is divided into tree different parts all exported separatly;
1. the shadow, using fs2002 gamepack -> groundpoly -> and .asm tweak,
2. the object, using fs2004 gamepack,
3. the light visible during night, using fs2004 gamepack and MDLtweak.

However, this worked perfectly while the number of objects were somewhere at 100. My final file is however 375 objects.

Exporting works but they dont all show up in fs2004. Even by dividing it up two a couple of different sets it seems like it doesnt work. I've redone some of the placing to see where it fails but it ends just the same.

Is there any limitations to the number of the same objects that is possible to place?


Thank you,
 
Hi,

When you copy the objects in the GMax scene they are not really instances of the same object anymore. When exporting the polygons of all the objects are just put together.

So the maximum number of objects would depend on the complexity of your objects as well. But if you have too many polygons with a certain material there can be issues indeed.
 
Hi,

If you are trying to cover an entire airport with only 1 or even a few GMAX files, then many objects will end up too far away from the object's reference point (0,0,0 in GMAX) and will not show up. You need to split these into *many* different files with reference points in the middle of each group of objects.

Hope this helps,
 
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