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EXPORTING problem in Gmax

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10
Country
egypt
i am trying to make the CT-114 in Gmax and when i was trying to export my canopy,
i can only export as plasma 3d .
so i export it like this but then i cant import it .
it says" no appropriate module found" please can someone help....
 
Before you build further, try to install the FS 2002 gamepack or FS 2004 gamepack or FSX gamepack.

It will help you immidately to solve your Export Problem. :)
 
...and also make sure you run GMax using the shortcut provided in the SDK installation directory.
 
thanks for your reply but still there are some problems first i searched te whole world for fsk gamepack until i found this manual installation which i think it doesnt work.anyway here are the errors that came to me while trying to export (this is only an example i made )
 

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Not quite sure I understand your problem.

Have you already built this in 3DS max and want to export to FSX?
In that case you can save it as .3ds format and import .3ds into Gmax then export from there to FSX.
 
That was one of the WORST tutorials I believe I've ever seen...

He only explained about 1 operation for every 10 he performed...

"...just a whole lotta clickn' going on..." :twocents:
 
no this is only one part of the whole tutorial the rest you can watch at youtube and i dont think it is bad, i didnt learn 3ds max but im making my own planes now from this tutorial but this version is not good because of the voice is not moving with the picture you should look for a better one in youtube they are very good........
 
Hey Wael,

He does give you a glimpse of how it is all done. If you continuously halt/pause the YouTube movie, you can see what buttons he is pushing to get where he is going. Making notes as he does this, pausing alot, will show you much of how he does this.

One odd thing he is doing in this tutorial is exporting his canopy and then the fuselage to a custom 'own' folder, then importing it back again with 'merge' (sort of like import procedure). I havent heard of that and it seemed redunent to me.

Instead, what he could do is 'Edit/Clone' the fuselage and name it Canopy. Then Edit/Clone again and name that one Fuselage, then rename the older fuselage 'original Fuselage.' Next, I would cut the 'canopy' from the 'canopy' fuselage, and the fuselage from the new fuselage part using Boolean.

BUT!!!!!!!!!!! In my years of doing these things, I found that Boolean creates a zillion little 'extra' Vertices... If I use a template 'line' and I cut the edge manually using Editable Poly mode; Edge/Create and Edge/Divide, and delete unwanted edges, and add in Vertices into the middle of Polygons (for curves) using Editable Mesh mode and 'Polygon/Divide' (to add Vertices), then back to Editable Poly mode; 'Edge/Delete' and Edge/Create to form the new lines (curves, etc), I then can create a new cut line for a nice canopy, precisely, without dealing with the unstability factors of Boolean, and 'no' (none whatsoever) extra Vertices...

:D

To quote the old Alka Seltzer commercial; 'Try it, you'll like it....'
 
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