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Hey!
LONG VERSION & FRUSTRATION:
-------------------------------------
I use the P3D SDK and also tried the FSX SDK, but still don't get to export an object?
Back in fs2004 it was no problem, I've now used X-port to get a X-file which I can't open with ModelConverterX for some reason, so I've made it to a .mdl file for fs2004 -> bglcomp. This has worked for both ground polygons and buildings but hey, it's the fs2004 pack and even if I'm releasing for fs2004 as well I want to have the FSX / P3D SDK for the newer versions.
What I don't get is the GUID & Friendly name part. I click to get a unique GUID, I insert a friendly name, but when I press Validate it says I'm lacking both of the ones mentioned. I've googled, I've searched through this forum, I tried to understand the SDK, but I still can't understand what do to do, cause I'm clearly making some mistake?
Even if I export (with the problem of the GUID) and get a .X file that is for example 1,5 mb, when I then run it through XtoMdl I get a .mdl file that is 0 kb.
Am I supposed to enter the coordinates in the export tool? I've seen you can enter those in the ACE Tool, is that where I'm supposed to place the object from? Can I get a .XML file like in the good old days? And why does the ACE Tool ask me if I want to add the GUID from another .X file? I haven't even created one yet and there seem to be logic that I already have one?
And how come the Ace Tool keeps referring to everything as FSX when I installed the P3D SDK? It feels like it is not even the right SDK even if I double checked, dubble installed, repaired install.
SHORT VERSION:
-------------------
Can someone please step by step tell me how to export a simple box from 3Ds Max 2014 to show up in P3D using the P3D SDK?
LONG VERSION & FRUSTRATION:
-------------------------------------
I use the P3D SDK and also tried the FSX SDK, but still don't get to export an object?
Back in fs2004 it was no problem, I've now used X-port to get a X-file which I can't open with ModelConverterX for some reason, so I've made it to a .mdl file for fs2004 -> bglcomp. This has worked for both ground polygons and buildings but hey, it's the fs2004 pack and even if I'm releasing for fs2004 as well I want to have the FSX / P3D SDK for the newer versions.
What I don't get is the GUID & Friendly name part. I click to get a unique GUID, I insert a friendly name, but when I press Validate it says I'm lacking both of the ones mentioned. I've googled, I've searched through this forum, I tried to understand the SDK, but I still can't understand what do to do, cause I'm clearly making some mistake?
Even if I export (with the problem of the GUID) and get a .X file that is for example 1,5 mb, when I then run it through XtoMdl I get a .mdl file that is 0 kb.
Am I supposed to enter the coordinates in the export tool? I've seen you can enter those in the ACE Tool, is that where I'm supposed to place the object from? Can I get a .XML file like in the good old days? And why does the ACE Tool ask me if I want to add the GUID from another .X file? I haven't even created one yet and there seem to be logic that I already have one?
And how come the Ace Tool keeps referring to everything as FSX when I installed the P3D SDK? It feels like it is not even the right SDK even if I double checked, dubble installed, repaired install.
SHORT VERSION:
-------------------
Can someone please step by step tell me how to export a simple box from 3Ds Max 2014 to show up in P3D using the P3D SDK?



