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Extending starter gauge

Messages
38
Country
newzealand
I've got engines that needs a bit of cranking to get going (intentionally ie. low starter torque because it sounds cool!) and I need to change the time the starter switch gauge cranks for in order to get it firing the engines. I know it'll work because Ctrl+E works, it's just that the time the gauge switch stays in position for is too short to do it manually. The gauge .xml is...

<Element id="Starter Switch">
<FloatPosition>481.000,269.000</FloatPosition>
<Select id="Select">
<Expression id="Expression">
<Script>
(A:GENERAL ENG STARTER:1,bool)
(A:GENERAL ENG STARTER:2,bool) 2 * +
</Script>
</Expression>
<Case id="Off">
<ExpressionResult>0</ExpressionResult>
<Image id="top_popup\switch_starter_off.bmp" Name="top_popup\switch_starter_off.bmp">
<Transparent>True</Transparent>
</Image>
</Case>
<Case id="Start 1">
<ExpressionResult>1</ExpressionResult>
<Image id="top_popup\switch_starter_left.bmp" Name="top_popup\switch_starter_left.bmp">
<Transparent>True</Transparent>
</Image>
</Case>
<Case id="Start 2">
<ExpressionResult>2</ExpressionResult>
<Image id="top_popup\switch_starter_right.bmp" Name="top_popup\switch_starter_right.bmp">
<Transparent>True</Transparent>
</Image>
</Case>
</Select>
</Element>

Is there something I can whack in there to make it run longer?
 
Last edited:
I could never get the starter to stay on - something inside FS limits it's time and will toggle it off after a certain period.
Even tried "flooding" the command over and over to overpower the internal logic with no luck.
 
The only way I can think of would be to have a custom L:var to do the "cranking" and play a custom sound with "cranking noise". Run this for x number of seconds, then fire the default starter command.
 
Hi you can try something like
Code:
  <PartInfo>
    <Name>Knob_starter</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
         <Code>(L:Knob_start, enum) 50 *</Code>
        <Lag>100</Lag>
      </Parameter>
    </Animation>
       <MouseRect>
        <Cursor>Hand</Cursor>
        <TooltipText>Engine Starter</TooltipText>
      <MouseFlags>LeftSingle+DownRepeat+Leftrelease+Wheel</MouseFlags>
            <CallbackCode>
            (M:Event) 'LeftSingle' scmp 0 ==
                if{ 1 (&gt;L:Knob_start, enum) (A:ELECTRICAL MASTER BATTERY,bool) 1 == } if{ 4 (&gt;K:magneto1_set) }
            (M:Event) 'LeftRelease' scmp 0 ==
                if{ 0 (&gt;L:Knob_start, enum) }
        </CallbackCode>
    </MouseRect>
   </PartInfo>
the only major downside is this will also set the magneto switch to both on, but it will continue to keep starter running until engine combustion
 
You could force the mixture to zero, which will make the starter crank until the end of time, regardless of the engine being turbine or piston.
 
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