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As you may or may not already know, when a turbine powered helicopter is over-torqued (this is easily done over aprox. 85% at speeds above 80kts), almost always the engine mounts/airframe components will at least crack, if not entirely fail. There is also the possibility of bending the main shaft, and certainly the gearbox/transmission and hydraulic system will fail under the extreme loads. Unfortunately in FS, a helicopter (or any aircraft for that matter) can be operated at torque setting well beyond 110% for the entire duration of the flight.
So, I'm trying to implement failures for an over-torque condition in a mission I am building. To my dismay, I cannot find a way to check torque settings. Okay, I can deal with that; throttle percent is close enough. I'm trying to implement a (few) failure(s) at or above 95% throttle position.
*Which is sort of confusing, since the throttle on a helicopter is a completely different beast than with fixed wing aircraft. When I say "throttle" I'm refering to the position of the controller (or F1-F4 keys).*
As far as I know, there is no way to:
a) check torque settings
b) fail a "rudder" in a helicopter, since there is no rudder.
c) fail a tail-rotor, period.
d) fail a gearbox, period.
also: The Jetranger doesn't even have a hydro system in FS. How can I fail it if it doesn't exist? I know for a fact that the real Jetranger is dependant on hydraulics for the anti-torque pedals, cyclic, and collective.
What is one to do? Basically this is my situation: I set up a property trigger to check for 95% or greater throttle position, great, done. Now I have nothing to fail other than the engine. Fine, this may not be "as real as it gets", but at least something below the blades is failing. Or is it? An over-torque won't result in an engine shut-down, or complete failure, but you'll definately harm something, to some extent. When I try to partially fail the engine in a helicopter (the Bell 206B) I only get results if health is set to 0%. Which is uncool. If I wanted the engine to shutdown entirely, I'd just cut-off the fuel. I've sucessfully created partial failures in piston engine, fixed wing aircraft, so I know it can be done. But the helicopter simply won't accept that. I've tried "failed", "failing", and even "burn", to no avail. Unless health is set to 0.
SO:
1) I'd make out with someone if they could help me fail the tail-rotor/xmsn (or at least some variation of simulating the tailrotor failure).
2) Can anyone help with partially failing a helicopter engine?
--Has anyone tried this?
3) Last resort - is there a way to at least make control inputs less responsive/more sluggish, upon meeting a certain condition...sure this can be achieved by modifying the aircraft itself, but that defeats the purpose.
Any help would be greatly appreciated.
So, I'm trying to implement failures for an over-torque condition in a mission I am building. To my dismay, I cannot find a way to check torque settings. Okay, I can deal with that; throttle percent is close enough. I'm trying to implement a (few) failure(s) at or above 95% throttle position.
*Which is sort of confusing, since the throttle on a helicopter is a completely different beast than with fixed wing aircraft. When I say "throttle" I'm refering to the position of the controller (or F1-F4 keys).*
As far as I know, there is no way to:
a) check torque settings
b) fail a "rudder" in a helicopter, since there is no rudder.
c) fail a tail-rotor, period.
d) fail a gearbox, period.
also: The Jetranger doesn't even have a hydro system in FS. How can I fail it if it doesn't exist? I know for a fact that the real Jetranger is dependant on hydraulics for the anti-torque pedals, cyclic, and collective.
What is one to do? Basically this is my situation: I set up a property trigger to check for 95% or greater throttle position, great, done. Now I have nothing to fail other than the engine. Fine, this may not be "as real as it gets", but at least something below the blades is failing. Or is it? An over-torque won't result in an engine shut-down, or complete failure, but you'll definately harm something, to some extent. When I try to partially fail the engine in a helicopter (the Bell 206B) I only get results if health is set to 0%. Which is uncool. If I wanted the engine to shutdown entirely, I'd just cut-off the fuel. I've sucessfully created partial failures in piston engine, fixed wing aircraft, so I know it can be done. But the helicopter simply won't accept that. I've tried "failed", "failing", and even "burn", to no avail. Unless health is set to 0.
SO:
1) I'd make out with someone if they could help me fail the tail-rotor/xmsn (or at least some variation of simulating the tailrotor failure).
2) Can anyone help with partially failing a helicopter engine?
--Has anyone tried this?
3) Last resort - is there a way to at least make control inputs less responsive/more sluggish, upon meeting a certain condition...sure this can be achieved by modifying the aircraft itself, but that defeats the purpose.
Any help would be greatly appreciated.
