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Failures with the Bell206

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us-oregon
As you may or may not already know, when a turbine powered helicopter is over-torqued (this is easily done over aprox. 85% at speeds above 80kts), almost always the engine mounts/airframe components will at least crack, if not entirely fail. There is also the possibility of bending the main shaft, and certainly the gearbox/transmission and hydraulic system will fail under the extreme loads. Unfortunately in FS, a helicopter (or any aircraft for that matter) can be operated at torque setting well beyond 110% for the entire duration of the flight.

So, I'm trying to implement failures for an over-torque condition in a mission I am building. To my dismay, I cannot find a way to check torque settings. Okay, I can deal with that; throttle percent is close enough. I'm trying to implement a (few) failure(s) at or above 95% throttle position.

*Which is sort of confusing, since the throttle on a helicopter is a completely different beast than with fixed wing aircraft. When I say "throttle" I'm refering to the position of the controller (or F1-F4 keys).*

As far as I know, there is no way to:
a) check torque settings
b) fail a "rudder" in a helicopter, since there is no rudder.
c) fail a tail-rotor, period.
d) fail a gearbox, period.
also: The Jetranger doesn't even have a hydro system in FS. How can I fail it if it doesn't exist? I know for a fact that the real Jetranger is dependant on hydraulics for the anti-torque pedals, cyclic, and collective.
What is one to do? Basically this is my situation: I set up a property trigger to check for 95% or greater throttle position, great, done. Now I have nothing to fail other than the engine. Fine, this may not be "as real as it gets", but at least something below the blades is failing. Or is it? An over-torque won't result in an engine shut-down, or complete failure, but you'll definately harm something, to some extent. When I try to partially fail the engine in a helicopter (the Bell 206B) I only get results if health is set to 0%. Which is uncool. If I wanted the engine to shutdown entirely, I'd just cut-off the fuel. I've sucessfully created partial failures in piston engine, fixed wing aircraft, so I know it can be done. But the helicopter simply won't accept that. I've tried "failed", "failing", and even "burn", to no avail. Unless health is set to 0.

SO:
1) I'd make out with someone if they could help me fail the tail-rotor/xmsn (or at least some variation of simulating the tailrotor failure).
2) Can anyone help with partially failing a helicopter engine?
--Has anyone tried this?
3) Last resort - is there a way to at least make control inputs less responsive/more sluggish, upon meeting a certain condition...sure this can be achieved by modifying the aircraft itself, but that defeats the purpose.

Any help would be greatly appreciated.
 
Welcome to the society of developers in desperate need of failures. :D

I'm afraid, after testing failures with the Bell myself several hours (some time ago) I can verify all you say - which is surely not what you wanted.
The only (!) solution I found for this is to adjust the payload of the helicopter.
Sounds crazy and not at all comforting, I agree, but in the end if you add some 2.000lbs or more the helicopter flies like the enginge lost 50% of its power and the steering doesn't react as smoothly as it should.

If you then add an oil leak for visual fx you may have something to work with.

Let me know if you find a better idea. :)
 
Well, damn the man! I was afraid of that. I had thought of adding an enormous amount of weight, but abandoned the idea (apparently a little too soon), but I really wanted to have the "failure" reflect in the gauges. Oh well. I'll give it a shot and see how it works out, and I'll let you know.

You know, it's sort of funny in a way, as I was hoping that I was just an idiot who didn't know what he was doing, or overlooked something; I'm a little dissapointed that I was doing things right. Ehhhh...so it goes.

Thanks for the help, bro.
 
Of course you can use simconnect to create deeper failures or chaning sim variables. But that is only possible with an external dll or exe.
 
Dodosim have done this kind of thing with their Advanced 206 using custom gauges. Their professional version comes with an instructor station that can fail all those things (and probably more.) I don't know exactly how they've done it but I was involved in the beta testing of their FS9 206 and can say it certainly works very well.

Si
 
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