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I am using Blender 2.9.3 and the old original MSFS Exporter. Slower walking or posing animations play fine, but whenever I need something to move a larger distance in a shorter period of time (like a deer running), then I have to try to adjust the FPS in Blender. I have tried all of the Blender FPS Anim adjustments that I know of (Time Remapping, Frame Rate, manually squeezing or adding frames, etc...), and the effect works in Blender but not in MSFS. Hence, MSFS seems to have locked the animation to a lower FPS no matter what. This seems to have very little effect in MSFS, almost like it's capped.
Also, some of my animations disappear from certain angles (just like what happens with Asobo's walking marshallers), maybe related to LODs though as I haven't experimented with multi-lod'd animation. The farther away from the animated object, the more jittery it looks.
Anyone know anything that helps, maybe using Sim Object instead of regular object for animation?
Also, some of my animations disappear from certain angles (just like what happens with Asobo's walking marshallers), maybe related to LODs though as I haven't experimented with multi-lod'd animation. The farther away from the animated object, the more jittery it looks.
Anyone know anything that helps, maybe using Sim Object instead of regular object for animation?
