- Messages
- 131
P3D4.5
Orbx SoCal
As I develop some facility with ADE, I've been revamping a nominal version of one of my favorite RW airports, Santa Paula CA KSZP. The attached CSV file details the errors found by fault finder tool. I'm not sure what they mean and how to go about rectifying them. I have searched the online help but I couldn't find anything to help me. Can you explain a little more what they mean and what the remedies are?
On the orphan links, what does "This link is not connected to the network." mean? What network? On the unconnected parking errors, to me it looks like the parking spots are connected to the apron links. Should I be using taxi links rather than apron links? I don't understand the difference. The open link error sounds self explanatory but how can I locate or look for PATH[19>39] for example? Is there a way to highlight it so I can look for open links?
The second question is, on the overhead view screenshot, how do I make the terrain under the off airport buildings circled in red look uniform? It looks very weird with the T shaped green grass running thru the surrounding desert texture?
Thanks for the great program and for any help provided.
Best Regards,
Obie
Orbx SoCal
As I develop some facility with ADE, I've been revamping a nominal version of one of my favorite RW airports, Santa Paula CA KSZP. The attached CSV file details the errors found by fault finder tool. I'm not sure what they mean and how to go about rectifying them. I have searched the online help but I couldn't find anything to help me. Can you explain a little more what they mean and what the remedies are?
On the orphan links, what does "This link is not connected to the network." mean? What network? On the unconnected parking errors, to me it looks like the parking spots are connected to the apron links. Should I be using taxi links rather than apron links? I don't understand the difference. The open link error sounds self explanatory but how can I locate or look for PATH[19>39] for example? Is there a way to highlight it so I can look for open links?
The second question is, on the overhead view screenshot, how do I make the terrain under the off airport buildings circled in red look uniform? It looks very weird with the T shaped green grass running thru the surrounding desert texture?
Thanks for the great program and for any help provided.
Best Regards,
Obie
