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I'd recommend you to model just one fence panel (post to post) and use vector placement in the SDK editor. You can adjust the separation and avoid discontinuity.No this is actually a custom model (scenery object) that wraps all around the airport.

I think the rule is that the entire mesh, as in the vector placed component, has to be a single node. I'd remembered reading somewhere that we cannot turn vector fences around a corner, but I think that only causes the doubled up support posts.

Ya, I hadn't realized you are using a single mesh for the entire fence, definitely explore vector placement. As to your texture issue, that is likely a consequence of the texture UV mapping falling outside the MSFS acceptable range. MCX has a function that will reset 99% of those out of range coordinates.Does anyone know why this fence texture may be stretching like this? It is only happening at certain locations, and I try remodeling that section and it keeps doing it. I have tried single and double siding, to no effect.
Thanks!

Jinx!Thanks Rick, this is not a vector model. Its a very large all around single model.


What's the name of the tool? Your link doesn't work for me.Ya, I hadn't realized you are using a single mesh for the entire fence, definitely explore vector placement. As to your texture issue, that is likely a consequence of the texture UV mapping falling outside the MSFS acceptable range. MCX has a function that will reset 99% of those out of range coordinates.

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