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FFG Gmax Export Question

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us-arizona
Hey Tom and Manfred,

A quick question. I have setup FFG in Gmax and Max. Everything is done correctly per instructions. I click on the plane and hit export and I get a popup about 'Cannot Open Bitmap' (shows address of PSD file). The File is in PSD format and is where it shows on its location target link. I bypass the part (deselect it) and try again and the next texture is popped up, stating it cannot open it.

Am I doing something wrong, or should I set all materials to JPG or Bitmap format in the Material Editor?

Many thanks for any input.
 

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Ok. I had some problems with getting ready; Gmax insists that textures be in the C: drive and C: drive was full (to my surprise).

Got that all sorted now, ran a small and a large file export via FFG, and ran into a snag when converting to MS format. It states it cannot write to MS format and might be a 'permissions' issue.

I am running Max 2014. Could that be the issue?
35r0t893w0g.JPG
 
I'd look at permissions Bill, but I'd output to a folder outside the Program Files umbrella to avoid this altogether.
 
That did the trick Tom. Thanks. I created a folder in Documents, reset export direction for post compiler to that folder (dropped it on it) and it worked great.

Animations mostly backfired, but the smoothness of the parts and all are great. Much better then OBJ and 3DS formats. Great work, you guys.
 
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