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FSX File saving

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us-florida
Bear with me, as I am a little new to this.

I am having an issue with black textures for a small hangar I am creating. I think I am confused about how/where to save my project.

- Bmp textures created in Photoshop and placed on hangar in SketchUp.
- Exported as dae file and imported to MCX
- textures converted to dds and exported.

This is where I think I am screwing up.
Do I have to export a bgl file from MCX to add-on scenery, or does MCX do it automatically?
In Add-on Scenery folder, do I have to create a folder with a scenery and texture folder in that?

Also, I use ADE to place objects. Does the bgl file created by ADE affect the MCX bgl file?

Confused yet? I am...thanks!
 
Hi Craig,

If you use ADE to place the object you'll end up with two bgl files. One from ADE and another one that contains the object. Both go into the scenery folder of your choice.

MCX will not automatically make a bgl file, that's something you need to do yourself. After you make changes to the object, you need to export it to bgl again. Else things like changing the texture extension don't stick in the bgl file.

Also make sure the textures go in the texture folder of the scenery. Black textures sounds like texture files that can't be found.
 
Hi Craig,

If you use ADE to place the object you'll end up with two bgl files. One from ADE and another one that contains the object. Both go into the scenery folder of your choice.

MCX will not automatically make a bgl file, that's something you need to do yourself. After you make changes to the object, you need to export it to bgl again. Else things like changing the texture extension don't stick in the bgl file.

Also make sure the textures go in the texture folder of the scenery. Black textures sounds like texture files that can't be found.
That's what I figured I was doing wrong. For instance, my scenery folder should look something like this:
Addon Scenery -->KPIA-->Scenery (2 bgl files, mdl file)-->Texture(converted dds files).

Thanks again.
 
The texture folder is not in the scenery folder, but at the same level as the scenery folder.

FS doesn't read the mdl files, so only the bgl files need to be in the scenery folder.
 
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