Bear with me, as I am a little new to this.
I am having an issue with black textures for a small hangar I am creating. I think I am confused about how/where to save my project.
- Bmp textures created in Photoshop and placed on hangar in SketchUp.
- Exported as dae file and imported to MCX
- textures converted to dds and exported.
This is where I think I am screwing up.
Do I have to export a bgl file from MCX to add-on scenery, or does MCX do it automatically?
In Add-on Scenery folder, do I have to create a folder with a scenery and texture folder in that?
Also, I use ADE to place objects. Does the bgl file created by ADE affect the MCX bgl file?
Confused yet? I am...thanks!
I am having an issue with black textures for a small hangar I am creating. I think I am confused about how/where to save my project.
- Bmp textures created in Photoshop and placed on hangar in SketchUp.
- Exported as dae file and imported to MCX
- textures converted to dds and exported.
This is where I think I am screwing up.
Do I have to export a bgl file from MCX to add-on scenery, or does MCX do it automatically?
In Add-on Scenery folder, do I have to create a folder with a scenery and texture folder in that?
Also, I use ADE to place objects. Does the bgl file created by ADE affect the MCX bgl file?
Confused yet? I am...thanks!

