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Hi,
I made a sattelite poly of an island, all masks working great.
I've added a water polygon surrounding the edge of the image as sattelite and fsx coastline dont match. No problem with the CVX file at all.
My problem is that inside the water polygon "hole" (where the image is visible), there are mismatches that need to be filled with landclass because it is showing water underneath some of the holes on the Blend Mask.
How do I fill up the holes with landclass? Just add a landclass poly inside the "water polygon hole" and compile? ( I know I could manage this by removing holes in blendmask, but waves would appear to be inland)
Second, the original wave effects are over land (as a result of the mismtach above). What is the technique so they match up to the new water poly? I assume that placing a good landclass poly should do the trick, but again not sure about the correct technique.
Lastly, should this work be done at QMID7 or QMID 11 level?
Thanks,
David
I made a sattelite poly of an island, all masks working great.
I've added a water polygon surrounding the edge of the image as sattelite and fsx coastline dont match. No problem with the CVX file at all.
My problem is that inside the water polygon "hole" (where the image is visible), there are mismatches that need to be filled with landclass because it is showing water underneath some of the holes on the Blend Mask.
How do I fill up the holes with landclass? Just add a landclass poly inside the "water polygon hole" and compile? ( I know I could manage this by removing holes in blendmask, but waves would appear to be inland)
Second, the original wave effects are over land (as a result of the mismtach above). What is the technique so they match up to the new water poly? I assume that placing a good landclass poly should do the trick, but again not sure about the correct technique.
Lastly, should this work be done at QMID7 or QMID 11 level?
Thanks,
David
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