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P3D v2 Finding extents of 1.2m tiles?

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I may be going about this all wrong. The end result I am seeking is to find the LAT/LON 1.2m tile extents for FSX/P3D. The size that holds the autogen information.

Thought I would use the LOD extents or the QMID grid for this? Is that the correct path or are they two different coordinate systems in the program?

Insight would be most helpful as I continue to read up in the SDK.

thx
 
I think they are QMID 15 cells so you could fire up SBuilderX, do View > QMID Grid > Level 15 - then make a 3 cornered poly in the grid you want to know about, right click it and choose Fill to QMID 15. Then you'd be able to right click the corner vertices and choose properties which would give you the coordinates.

Jim

EDIT: The LOD extents calculator should work though, you'd want to calculate the LOD 13 grid:

LOD_extents_calc.jpg
 
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Already answering myself... looks like the QMID level of 17 is what I want? Jim, look at the P3D SDK it appears that LOD 15 or QMID 17 is what I want for 1.19m/p, unless I am reading it wrong?
 
Not sure, I arrived at QMID 15/ LOD 13 by opening one of my photoreals in the annotator, print screening a boxed in area with the little pink lines and then stretching the print screen out overtop of my photoreal source which was some imagery I downloaded with SBuilderX in the first place therefore I had the accompanying txt file with the corner coords. I saved that off as a .bmp and imported it into SBuilder using the coords from the txt file. I verified that the location was correct by downloading some background tiles. Then I just viewed different QMID levels until I found one that fit the pink box from the print screen which was 15 or LOD 13.

Maybe we're not talking about the same "size that holds the autogen information"?

Jim
 
Well, the end goal of my quest is to prevent custom autogen from overlapping adjacent tiles. That could result in one compilation overwriting another leaving visual gaps in the scenery. SO I got to thinking the best way it to slice everything based on autogen tile extents... 1.2m. Of course the workspace would be greater than that but if I new to "slice" my imagery based on multiples of that it could save headaches (which I have already encountered), down the road.

I'll re-install SBuilderX to see what it offers in way of display that type. Seems like rhumbaflappy's tool would be a godsend if it went to the level of extents I need. Maybe using a LOD13 or 15 may be all I would need. Need to test to find out.

Just want to say you guys are great at helping out with ideas and input on several of my recent threads. So refreshing :D
 
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