• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

First AO Mapping!

Messages
10,162
Country
us-arizona
Well, its been a long road to plow. I have officially produced a good Ambient Occlusion AO map, attached to the base source texture in Multiply, and I am ready to celebrate at 3:40 AM in the morning!!!

You do not know how happy I am.


The map has flaws in it, shadings where there should be none, but the basics of the shading has finally been able to be tuned and honed in to the amounts that I wanted.

I could never get them to work right, and also, the in-Max render window looks like a disaster, while the exported map looks perfect. I NEVER KNEW THAT... arrgh. I was going by the in-Max window this entire time.

Also, I found that the Samples, Max Distance, and Spread amounts were 'also' in the Render to Texture control panel as well as the Mental Ray material texture settings center.


whewww.... I was almost ready to go back to Gmax. I mainly purchased Max just for Ambient Occlusion renderings and getting them to work has been a major battle. It has scarred my eyebrows for life... :S


Now, to set up an appointment with that Swiss specialist who is in town next month and see if he can look at my fine, gigantic, metallic silver eyebrows and see if the damage is reverseable.


Personal settings (in Max for present project, not my own self) are;
Samples............ 200
Max Distance..... 2.0
Spread.............. 0.8

Im sure I'll keep changing these.
 
Last edited:
Great work, Bill.

The next time will be easier, and Max is the "future" it would appear, with regard to P3D.
 
Back
Top