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First Time at Vegetation

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unitedkingdom
hi heres the first tree ive made in 3ds max:

firsttree.jpg


Blake
 
It's for fsx?, please a little guide how do you did ? just to get the idea :cool: it's true that these must be in Dxt1 format ?
 
Tejal is right. That's the way to do it. and it's more efficient and light on the FPS.
It uses an image and an alpha channel:
alphaw.jpg

treesm.jpg


Mine have a few problems with lighting that I need to sort out...
But that one is really cool!
 
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It's making the alpha in photoshop which I have issues with. Cutting the tree out. (i.e the background)
 
yes, I see something in the trees, the shadows look a little weird :D, but are there some parameters in special,?
Southwest for the alpha channel just have to select the invisible part of the tree to paint with black color and the tree must be white color (painted) this will be solid, the tree itself,sorry right now can't explain better, step by step I couldn't say (memory :o and my english) , just to get the concept-
 
One thing I forgot to mention to Blake when tutoring him on this last night on Skype...

A tree texture can be in DXT3 or 32bit BMP... but I always use DXT1 so I can see through parts of the trees etc. With DXT3 or 32 bit BMP, you will see edging on the trees and you will not be able to look through it and see your user aircraft for example.

I have never treid making my own tree textures, I purchased my library on some website which came with alpha channels and bump maps etc.

The shadows, in the sim will look wierd, so what I do is open each MDL of each tree in MDL Tweaker II, remove the shadows and unify the normals so they face upwards...I do this for each individual tree, then I make a library out of them and place them in the sim (well Kevin places them for me). Sure enough, you dont get that rectangular shadow on the ground and also the object has no shadows on itself.
 
Creating the tree was very easy takes about 2 minuites to do.

Create a plane
add the tree texture by going to material editor and drag and dropping the texture onto the grey circle.
then add the alpha channel by choosing opacity and click the grey box/bitmap/and locate to your alpha channel.
then go to edit and click clone.
then go to the modify panel and click the dropdown menu and find normals.
then make sure flip normals is ticked and then where you see normal with the light bulb next to it, right click normal and choose collapse all.
then if you get that warning thingy just click yes.
then click attach and click on the plane.
then select the rotate button and hold shift and rotate 90 degrees then make sure that copy is selected and click ok.
and then you can move the planes around so the bottom of the tree is in line with eachother then you can group it then copy as many as you want!

if you want the tree texture i used with the alpha channel send me a pm with your email and i will email them to you :)

Thanks,
Blake
 
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Mine have a few problems with lighting that I need to sort out...
But that one is really cool!
In FSX material properties: make sure Assume Vertical Normal is checked.

In FS9 .. Darren has outlied the process.

That should fix your lighting issue.
 
Hi,

In FS9 and in FS8 I managed to make a lot of different lifelike trees (olive trees, Algorobos, Lebanon pine trees, etc.) but they all turn toward the user.
Now that in FSX they do not, I do not know how do get them as good as they were in FS9 and neither of the options proposed gives me a result as good as in FS9 (even when adding another horizontal layer). Close by they are always tridimensionally flat, (if you know what I mean) like the default ones in FSX.
Shouldn't we concentrate on some different approach because the best you will get will not be as good as it was before?
Unfortunately I do not know what that approach would then be:o.
But the way you all go now is IMHO a dead end street.
 
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