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ADE Flatten and terrain polygons

Messages
49
Hi folks
I am using ADE v. 1.79.7475 and P3D V 4.5

I have a question regarding terrain polygons in ADE.
To mention, that i already have read the various posts and helpful manuals about this topic (from Jim Ville etc)

Still i have a question: when i flatten an airport with the type "Airport Background" and tag "Flatten" (or others including Flatten , usually Flatten Mask Class Map ExcludeAutogen", I see other Landclass polygons such as "Forest Park" also flattened. That means I see the polygon with the colors of the trees but everything is flat.

or the other way asked: Is there a possibility to see Landclasses with Trees and Buildings inside an Airport area which as been "flattened" using those Landclass terrain Polygons?

Kind regards
Alex
 
Creating a flatten should do just one thing. That is to flatten the area which the polygon encompasses. When you create a polygon labeled Flatten Mask Class Map Exclude Autogen you are actually doing three things with that polygon. The first is creating flat terrain within the polygon, the second is you are masking the default landclass within the area of the polygon and replacing it with the airfield grass landclass for that part of the world, thirdly you are removing the autogen trees and buildings within the polygon area. I hope this helps you to better understand.

Ed
 
Hello,

Im using fs2004 is there a way to do this aswell. i really want to expand the size of some airport and create my own so the default purple outline. i want to bring it back to the red line in the image for example. how do i do that?

1788182680363.png
 
ADE does not do FS9 terrain. For that you would need a program like SBuilder or Ground2K4.
 
Hello,

I'm using fs2004 is there a way to do this as well. I really want to expand the size of some airport and create my own so the default purple outline. i want to bring it back to the red line in the image for example. how do i do that?

okay is there a tutorial of how to do that?

View attachment 100801

This basically haha. I have tried to look for a tutorial but cant find one.

Hello:

Which airport ICAO are you working on in your posts immediately above ? :scratchch


If you wish to do more with terrain in ADE than make flattens, your feature set may be limited, as it only makes SCASM flattens for FS9.

If you need / want to do more with airport-specific AFD features, AFCAD2 may be best for use with FS9 projects


As Tom stated, you can otherwise do most of your terrain-related work in either SBuilder or Ground2K4.


Your posts in a prior thread suggest you have the ability to work with SBuilder for FS9.

Tell us more about what you wish to do, and we can provide links to tutorials for SBuilder for FS9 and Ground2K4.


GaryGB
 
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the airport is HTDA. I want to build the new terminal which im getting too however it goes over the default terrain where i want to make it the airport ground so its looks better if that makes sense?

I have Sbuilder yes but im not a pro with it at all i have only used it to add terrain tiles to areas with no towns / cities if that makes sense.
 
AFAIK, your prior posts describe using SBuilder for FS9 to add default FS9 rectangular terrain "land class" texture tiles.

It is also possible to add custom polygon shapes mapped with default FS9 terrain textures.

FYI: Your work flow could be less complex with results that would allow more realism, if you used FSX or MSFS.

Do you anticipate an upgrade to either of these versions of FS (newer than FS9)
...in the future ?

If not, tell us about your current computer CPU, GPU, RAM, free storage space, and Windows version.

GaryGB
 
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