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Flatten roads near airport?

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unitedstates
I hesitate to ask this question...sounds like it might be harder than it's worth. Is it possible to flatten roads on small hills near an airport...e.g. make them horizontal? I have a nice airport that sits on photoreal with roads near the runway. Problem is, the roads follow the contour of the hills at weird angles and it just looks.......weird...like if I had a Jeep and took a drive on them I'd topple over. I'd like them to be flat. I generally run with fairly accurate mesh settings...2 meters, so, perhaps narrow enough that such an adjustment might work. Just exploring the idea for now since I have no idea how it could be done.
 
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Hello:

Try setting the FS Menu GUI Terrain Mesh Complexity slider to 100 %, and Terrain Mesh Resolution slider to 1 Meter. :idea:

Then, in a FS flight at the area in question, if the terrain mesh data for the roads does not display a flat and level road surface, either you have a low resolution terrain mesh data set that is being aliased to nearby elevation data point elevations, and/or you may need to use a higher resolution terrain mesh source code elevation data set (if available).


You could try making the roads using BGLComp-compiled 'airport' Taxiway / Apron paths as hardened terrain flatten objects ( that also eliminate ground roll dust effects behind ground vehicle wheels ;) ) below the draped custom photo-real aerial imagery.


Alternatively, you may wish to create a flat and level road surface as SHP2VEC-compiled CVX vector poly-line or polygon objects at assigned elevations which will align with and over-ride the underlying terrain mesh data for the roads.

Yet another alternative work-flow is, to 3D model the vector poly-line or polygon objects for the roads, then convert / export them into a BGL containing CVX vector "sloped flatten" objects that will align with and over-ride the underlying terrain mesh data for the roads using Arno's feature for that in ModelConverterX (aka "MCX").


If you have further questions on any of these ideas / options, feel free to inquire further. :)


BTW
: What is the Geographic coordinates of the project location, and would you post a screenshot of the area in question ? :scratchch

GaryGB
 
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Sorry, I missed this. The terrain is around Aerosoft Lisbon airport to the left of runway 3...a nice enough airport itself but the immediate surroundings are kind of ratty. I tried the simple solution, setting the mesh to 1 meter. It looks the same so I'll have to try something else. Here are a few screen shots...

SRtjAZO.jpg


6VoyXdq.jpg


dU5UgQS.jpg
 
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