I am using the newest release of ADE. I have shuffled my newly produced ADE scenery all through the scenery library, on top of things, beneath things, etc. They reside in their own folder. And nothing works.
The airports produced by older versions of ADE work perfectly. However, files produced after I upgraded to the newest version of ADE display, at most, revisions to the tarmac. Flatten polys and excludes which I have created and compiled with the newest version of ADE produce no change, regardless of scenery placement in the library hierarchy.
What possibly can be the matter?
If it helps at all, excludes and flattens produced by my copy of SBuilder don't work either - I suspect perhaps something is wrong with bglcomp?
The airports produced by older versions of ADE work perfectly. However, files produced after I upgraded to the newest version of ADE display, at most, revisions to the tarmac. Flatten polys and excludes which I have created and compiled with the newest version of ADE produce no change, regardless of scenery placement in the library hierarchy.
What possibly can be the matter?
If it helps at all, excludes and flattens produced by my copy of SBuilder don't work either - I suspect perhaps something is wrong with bglcomp?



