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Flickering Ground Poly

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turkey
Hello all,

I am new to scenery design, i have modelled ground polygon with success, but texturing it is a bit pain. I m using 3ds max, at material settings "no z write", "no shadow" checked as per sdk, and materials has negative z bias numbers. Most polygons really good, but a few polygon is flickering. I can't solve this issue:) by the way I m not using GPW, ı have exported .x file and have used sdk xtomdl converter, then with ade i have placed ground polygon. Thanks in advance.
 
Flickering usually means the ground underneath is not properly flattened. Create another flatten polygon in ADE to cover those areas (yes, another one).
 
Thanks for reply. I have resolved my problem by using "text Plus" instead of "text" at 3dsmax. Just For info, Boolean operations at splines sometimes create ground polygon flickering.
 
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