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FSXA Flickering GroundPolygon Photoreal

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saudiarabia
Hello there guys !

i finished my previous scenery thankfully ! gonna release very soon.

now im working on another project using the method Ground Polygon photoreal. it's Clearer, Sharper, Does not get blurry from distance, dose not have that wired "detail1.bmp" Grass effect, Can replace SCASM Tweak with smooth surface with a runway under it.

i tried to do and i faced a flickering problem in it as you can see heres my MCX Settings :
R40bHs.jpg


and heres how it flickers in FSX :

lAJvJk.gif


Notes :

1- i used the Altitude as the runway and i got it from ADE ( i used this method on my previous scenery and i didn't get this problem )
2- im using 4096px rather 1024px ( i know.. it's a lot but i only used two pictures so not that much )


Thanks guys !!
 
If the whole area covered by the ground polygons flattened at the airport altitude?
 
i fixed the problem arno by extending the flatten area.. now i got another problem :

P9W9re.jpg


n0bHTe.jpg


These are from the terrain under it it came above the Ground poly, and yes its flatten ..
 
Can you check how the bgl file looks after you load it into modelconverterx again? This looks similar to a bug that was reported before.
 
Heres how it loocked after loading it into ModelConverterX Again :
69yWGN.jpg


it stays like that with out finishing .. im going to wait and send you the result after waiting
 
Hi,
I think you cannot load your .BGL file exported by ModelConverterX. I advice you always to put altitude to 0.0 in order FS place the GroundPolygon .BGL file directly above the Default ground, also try to higher the LayerNumber as 12 or so ..

Congrats you finish your scenery =D
 
Hi,

If there are a lot of gp objects (lines and polygons), MCX takes a while to load them (sometimes several minutes).
Be patient a while longer and see what happens.
I get the unknown opcode as well but MCX in the end loads the gp objects perfectly.
 
I think you cannot load your .BGL file exported by ModelConverterX. I advice you always to put altitude to 0.0 in order FS place the GroundPolygon .BGL file directly above the Default ground, also try to higher the LayerNumber as 12 or so ..

No, the correct altitude is essential when exporting to FSX or P3D. This altitude is used to calculate the curve of the earth, so if you enter 0.0 that will not be done correctly and you will have problems. So always enter the airport altitude in meters in the GPW.

ModelConverterX can load the BGL file made with the GPW. From my experience it should not take too long, but from Robystar's experience it seems it can sometimes take a while.
 
Arno,I am talking about some 600 gp models in one bgl:).
It then looks as if MCX is stuck but after a while it starts loading the textures and shows the models.
 
Hi,
No, the correct altitude is essential when exporting to FSX or P3D. This altitude is used to calculate the curve of the earth, so if you enter 0.0 that will not be done correctly and you will have problems. So always enter the airport altitude in meters in the GPW.
Which problems you're talking about, Arno ? =D
Had never faced a problem when exporting Ground polygon with altitude of 0.0, I've no flickering ground or something like that. Actually, I use ADEX to create flatten cvx under my airport. Also make sure you didn't change the altitude of flatten terrain polygon at all, and don't change the altitude of the airport.

ModelConverterX can load the .BGL file made with the GPW
I tried several times to load my ground polygon .BGL exported by ModelConverterX but without any results, sometimes it loads normally however i find some flickering ground in ModelConverterX but it looks fine inside FSX. The essential is to see your ground perfectly if Flight Simulator :)
I managed to load my ground polygon exported by MakeMDL - FS2002 so gamepack 2002 before.
 
Hi,

Which problems you're talking about, Arno ? =D
Had never faced a problem when exporting Ground polygon with altitude of 0.0, I've no flickering ground or something like that. Actually, I use ADEX to create flatten cvx under my airport. Also make sure you didn't change the altitude of flatten terrain polygon at all, and don't change the altitude of the airport.


I tried several times to load my ground polygon .BGL exported by ModelConverterX but without any results, sometimes it loads normally however i find some flickering ground in ModelConverterX but it looks fine inside FSX. The essential is to see your ground perfectly if Flight Simulator :)
I managed to load my ground polygon exported by MakeMDL - FS2002 so gamepack 2002 before.
You would get gaps between the different groups of polygons. And you might see that they flicker a bit in extreme cases when the curve is really wrong.
 
Dayou
Thanks mate i will try to load it again, btw sorry about what happend in Facebook it was dumb, im going to add you again..
robystar
i only have two Planes so it shoulden't take that long, but ill wait and see..
arno
i already sat my altitude to the airport and still the same problem..
 
Yes, right, I forgot to tell you that the underlying flatten should cover the whole of the bounding box of the ground poly.
 
Guys i had to convert to another airport. and i did the photoreal Ground polygon.. and i got the same problem again !
and i tried to extend the Flatten to the Bounding box and it didn't work ! so here's a picture of the problem again :
JnW1TQ.jpg



and it's in some places in the airport.

here's the BGL after i opened it via ModelCoverterX after converting :
c4zeTC.jpg


A Closer look :
LiNQ0j.jpg
 
Hi,

If in MCX you go to the object that has the runway, so you see the gap missing there as well? If so, you might have found a bug.
 
egEDXt.jpg



i zoomed out and i didn't find the runway part because this is a ground polygon.

i only can see this square.

here's the photo before converting it to BGL :
WPnrB1.jpg


and after converting it it becomes like that :
egEDXt.jpg
 
With the arrow buttons in modelconverterx you can move between the different objects in one bgl file. Your big polygon is divided in multiple segments for performance reasons. So try to find the segment that matches your screenshot in FS with the missing gap.
 
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