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Hi folks,
Flightbeam is expanding rather quickly and I'm looking for a new talent to join the team. This is a paid contract and can easily develop into a permanent contract position with royalty payments if found to be an excellent resource.
The 3d artist will create various assets under Flightbeam's strict visual guidelines using 3dsmax 2012-2014. Assets created will be sim-ready, optimized and no post clean up needed. The ideal candidate can bake textures, and overlap UVs as much as possible to save texture space.
If you're interested please send an email with samples of your work to general@flightbeam.net , however please note I won't be able to respond to every email.
Flightbeam is expanding rather quickly and I'm looking for a new talent to join the team. This is a paid contract and can easily develop into a permanent contract position with royalty payments if found to be an excellent resource.
The 3d artist will create various assets under Flightbeam's strict visual guidelines using 3dsmax 2012-2014. Assets created will be sim-ready, optimized and no post clean up needed. The ideal candidate can bake textures, and overlap UVs as much as possible to save texture space.
If you're interested please send an email with samples of your work to general@flightbeam.net , however please note I won't be able to respond to every email.