Has anybody found a definitive fix for the floating WorldScript Object phenomenon?
It does seem to occur completely at random. I have had it recently and went back to my SimObject models to make sure they were at Z=0 in Blender; all origins set to geometry and back in the scenery design stage within MSFS2020 all the scripts cycled through "snap to ground."
Is this just a bug with no cure?
It does seem to occur completely at random. I have had it recently and went back to my SimObject models to make sure they were at Z=0 in Blender; all origins set to geometry and back in the scenery design stage within MSFS2020 all the scripts cycled through "snap to ground."
Is this just a bug with no cure?
