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FLOLS

Messages
5,214
Hello,

Haven't the faintest where to put this question but it concerns a problem with the (I)FLOLS on the Nimitz carrier converted to a static object with an airport on top so as to have AI land on it.
Everything works fine and the MAIW 'AI F/A-35 carrier ops'and take off, land and go to their parking reasonably well (not as real life like as in the Daisuke Yamamoto's F/A-18's I tinkered with in FSX where they 'fell' from the sky and made a catapult start but decent enough and wings folding etc.).
As said, I converted one of the Nimitz mdl's to a P3Dv4 mdl and then placed it underneath the ADE made cv77 airport.
So far so good and all animations work and also a FLOLS 'effect(?)' that was not there in FSX (at least not in the FSX converted static version).
Now I come to my problem:
The (I)FLOLS placement is not where it should be and for the world I do not find any attached objects, effects or attach points in the MCX view that could explain their existence there.
And my question: where do the (I)FLOLS come from or does MCX not find them???
Here is what I see:

FLOLS.jpg


Thanks beforehand for some ideas.

Cheers,

Roby
 
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The IFLOLS appears as a consequence of runway edge lights. You define the start, end, edge and possibly width, although that may be constrained to a default value. So it's best to have your tree model on it's own platform that you can move forward/backwards and hopefully side to side a bit. You will have more freedom to move your start and end lights, because nobody really notices if they are exactly on the threshold, however, their position exactly defines the position of the IFLOLS lights. So, the idea is that you get them kind of close, render the model and see where the IFLOLS lines up. In your case, in the image above, you will want to move both sets of end lights to the left and also the runway edge, before you can even start to line your tree up with the lights. If that is your tree, up by the doppler radar dome, you will have to move it a good distance backwards because there is actually very little range in the end lights. If the deck (runway) is too big, the IFLOLS and catapults won't work, just the edge lights, so you can see that you get much more adjustability moving the tree to match the lights, than trying to get the IFLOLS lights to line up with the existing tree.
 
Hi Rick,

Thank you very much for your insight :cool:. It works.
At first I could not get the IFLOLS further back than half way the runway. When I increased the length so that 'half way' was beyond the tree, the lights moved to their correct position.
Now I have to find out if the increased runway length will not have influenced the touchdown spot of the AI.
 
Hi,

Now that I have that problem fixed (thanks to Rick), I end up with not finding user aircraft of which the RCBCO gauges of Rob Barendregt work in P3Dv4.2:(.
I did find some updated F-18C&D Blue Angel's and they are very nice but no RCBCO unfortunately.
Anyone knows where and how to find these updates gauges for P3D? Is Rob Barendregt still working on it?

Thanks and
Cheers,

Roby
 
In fsx I use SODE for placing stationary carriers, I use v 1.4.2 as the later versions don't work quite as well for this purpose. Even then the platforms/arresting gear have to placed as BGLs.
Possibly worth a try.

sim.cfg

[General]
Category=Boat
Module=SODE
 
I wish I could confirm it works but up till now I have not been able to catch the arrester cables yet :oops:!
The only thing I can say is that the catapult launch works:).
Let us see if I can get the 'land me' working;).
 
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