Hi all,
Back again - this time with some Fresnel ramp issues.
First off I've been trying to add a Fresnel ramp to an aircraft in GMAX, although it doesn't seem to work like others Fresnel ramps..
For some reason the Fresnel_Ramp.dds seems to be effecting the diffuse in a very strange way. It appears to be using the same blending mode as Photoshop's "Exclusion". When I added a variety of colours I was wondering why I could see orange when It doesn't exist on the Ramp .dds
Here's a couple of comparison shots...
In sim
In Photoshop
In Photoshop with Exclusion blending mode
The other problem I've noticed is where I've told the envmap to appear greater (alpha channel on Fresnel), it's showing up, although it's appearing virtually black as you can see in the screenshot above.
Any advice on how to fix any of the above issues would be greatly appreciated!
Regards,
Jordi
Back again - this time with some Fresnel ramp issues.
First off I've been trying to add a Fresnel ramp to an aircraft in GMAX, although it doesn't seem to work like others Fresnel ramps..
For some reason the Fresnel_Ramp.dds seems to be effecting the diffuse in a very strange way. It appears to be using the same blending mode as Photoshop's "Exclusion". When I added a variety of colours I was wondering why I could see orange when It doesn't exist on the Ramp .dds
Here's a couple of comparison shots...
In sim
In Photoshop
In Photoshop with Exclusion blending mode
The other problem I've noticed is where I've told the envmap to appear greater (alpha channel on Fresnel), it's showing up, although it's appearing virtually black as you can see in the screenshot above.
Any advice on how to fix any of the above issues would be greatly appreciated!
Regards,
Jordi

