Hello all,
I've searched here as well as other forums, but I have yet to find the best way for me to get my new project into FS.
I am using 3ds Max 8 to create a ultra-realistic rendition of Dayton International Airport. I've been working on it for the past three or four days now, and I've gotten it to a point that I'd like to see how it will look in the sim.
Unfortunately, I really have no idea what the pipeline from 3ds to FS is like. Can anyone help me with a step-by-step walk-through of the conversion & compiling process?
Also, I have nil experience when it comes to texturing, but I really want to include realistic ground textures in the project. Besides, given the method of construction, I'm pretty sure that I HAVE to do custom texturing.
Of course, I'll leave the more advanced topics such as "how to include airfield lighting" and "advanced photo-texturing" for a bit later. I just want to get the prototype in-game first.
Any help is greatly appreciated!
I've attached a few quick renders of my progress so far.
Regards,
Nick Landolfi
I've searched here as well as other forums, but I have yet to find the best way for me to get my new project into FS.
I am using 3ds Max 8 to create a ultra-realistic rendition of Dayton International Airport. I've been working on it for the past three or four days now, and I've gotten it to a point that I'd like to see how it will look in the sim.
Unfortunately, I really have no idea what the pipeline from 3ds to FS is like. Can anyone help me with a step-by-step walk-through of the conversion & compiling process?
Also, I have nil experience when it comes to texturing, but I really want to include realistic ground textures in the project. Besides, given the method of construction, I'm pretty sure that I HAVE to do custom texturing.
Of course, I'll leave the more advanced topics such as "how to include airfield lighting" and "advanced photo-texturing" for a bit later. I just want to get the prototype in-game first.
Any help is greatly appreciated!
I've attached a few quick renders of my progress so far.
Regards,
Nick Landolfi




